PC Stable Documentation
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Private Member Functions | |
void | ActionSwitchSeats () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStart (ActionData action_data) |
override void | OnUpdate (ActionData action_data) |
override bool | CanBeUsedInVehicle () |
override bool | AddActionJuncture (ActionData action_data) |
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inlineprivate |
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inlineprivate |
References Class::CastTo().
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inlineprivate |
References ActionBase::ClearActionJuncture(), GetGame(), and InventoryLocation::SetVehicle().
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inlineprivate |
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
References Class::CastTo(), and HumanCommandVehicle::SwitchSeat().
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inlineprivate |
References End(), HumanCommandVehicle::IsSwitchSeat(), and UA_START.