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PC Stable Documentation
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Private Attributes | |
| string | m_CharacterId |
| character ID | |
| int | m_CharacterLifetime |
| lifetime of character in seconds | |
| string | m_Cause |
| cause of death (hunger, sickness, player-killed, zombie-killed...) | |
| string | m_WeaponName |
| name of weapon which caused death | |
| float | m_Distance |
| distance in meters (rounded) from spawn position to death position | |
| vector | m_Position |
| position of player when died | |
| int | m_ListDamages [5] |
| list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0} | |
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cause of death (hunger, sickness, player-killed, zombie-killed...)
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character ID
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lifetime of character in seconds
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distance in meters (rounded) from spawn position to death position
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list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0}
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position of player when died
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name of weapon which caused death