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BotEventBase Class Reference

represents event that triggers transition from state to state More...

Private Member Functions

void BotEventBase (PlayerBase p=NULL, EntityAI e=NULL)
 
string DumpToString ()
 

Private Attributes

PlayerBase m_Player
 
EntityAI m_Entity
 

Detailed Description

represents event that triggers transition from state to state

Constructor & Destructor Documentation

◆ BotEventBase()

void BotEventBase ( PlayerBase  p = NULL,
EntityAI  e = NULL 
)
inlineprivate

References m_Entity.

Member Function Documentation

◆ DumpToString()

string DumpToString ( )
inlineprivate

Field Documentation

◆ m_Entity

EntityAI m_Entity
private

◆ m_Player

PlayerBase m_Player
private

The documentation for this class was generated from the following file: