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PC Stable Documentation
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represents event that triggers transition from state to state More...
Private Member Functions | |
| void | BotEventBase (PlayerBase p=NULL, EntityAI e=NULL) |
| string | DumpToString () |
Private Attributes | |
| PlayerBase | m_Player |
| EntityAI | m_Entity |
represents event that triggers transition from state to state
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inlineprivate |
References m_Entity.
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inlineprivate |
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private |
Referenced by BotEventBase(), and BotStateBase::OnEntry().
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private |