◆ RightArea()
References GetGame(), GetPlayer(), m_DownIcon, m_PlayerContainer, m_ProcessGridMovement, m_RootWidget, m_ScrollWidget, m_SlotsContent, m_SlotsHeader, m_UpIcon, and PlayerContainer::SetPlayer().
◆ CanTakeToInventory()
| override bool CanTakeToInventory |
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◆ CanTakeToInventoryEx()
| override bool CanTakeToInventoryEx |
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EntityAI |
focusedEntity | ) |
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◆ Combine()
| override bool Combine |
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◆ DraggingOverHeader()
◆ EquipItem()
| override bool EquipItem |
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◆ ExpandCollapseContainer()
| override void ExpandCollapseContainer |
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◆ GetCurrentContainerBottomY()
| float GetCurrentContainerBottomY |
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◆ GetCurrentContainerTopY()
| float GetCurrentContainerTopY |
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◆ GetPlayerContainer()
◆ GetScrollWidget()
| override ScrollWidget GetScrollWidget |
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◆ GetSlotsArea()
◆ GetSlotsHeader()
◆ HasEntityContainerVisible()
◆ InspectItem()
| override bool InspectItem |
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◆ IsPlayerEquipmentActive()
| bool IsPlayerEquipmentActive |
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◆ MoveUpDownIcons()
◆ OnShow()
◆ Refresh()
| override void Refresh |
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◆ Select()
◆ SelectItem()
| override bool SelectItem |
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◆ SetLayoutName()
| override void SetLayoutName |
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◆ SetParentWidget()
| override void SetParentWidget |
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◆ SetSameLevelNextActive()
| override void SetSameLevelNextActive |
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◆ SetSameLevelPreviousActive()
| override void SetSameLevelPreviousActive |
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◆ SplitItem()
| override bool SplitItem |
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◆ SwapItemsInOrder()
| void SwapItemsInOrder |
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int |
slot1, |
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slot2 |
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◆ TransferItem()
| override bool TransferItem |
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◆ TransferItemToVicinity()
| override bool TransferItemToVicinity |
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◆ UnfocusGrid()
| override void UnfocusGrid |
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◆ UpdateInterval()
| override void UpdateInterval |
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◆ UpdateSelectionIcons()
| override void UpdateSelectionIcons |
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◆ m_ContentParent
| protected Widget m_ContentParent |
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◆ m_ContentResize
| protected ref SizeToChild m_ContentResize |
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◆ m_DownIcon
◆ m_PlayerContainer
Referenced by Combine(), DraggingOverHeader(), EquipItem(), ExpandCollapseContainer(), GetPlayerContainer(), HasEntityContainerVisible(), InspectItem(), IsPlayerEquipmentActive(), Refresh(), RightArea(), Select(), SelectItem(), SplitItem(), SwapItemsInOrder(), TransferItem(), TransferItemToVicinity(), UnfocusGrid(), and UpdateInterval().
◆ m_ProcessGridMovement
| protected bool m_ProcessGridMovement |
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◆ m_ScrollWidget
| protected ScrollWidget m_ScrollWidget |
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◆ m_ShouldChangeSize
| protected bool m_ShouldChangeSize = true |
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◆ m_SlotsContent
| protected Widget m_SlotsContent |
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◆ m_SlotsHeader
| protected Widget m_SlotsHeader |
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◆ m_UpIcon
The documentation for this class was generated from the following file:
- P:/scripts/5_Mission/GUI/InventoryNew/Areas/RightArea.c