◆ IngameHudHeatBuffer()
◆ CanUpdate()
◆ OnPlayerConditionChanged()
void OnPlayerConditionChanged |
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PlayerBase |
player | ) |
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inlineprivate |
◆ OnPlayerNegativeCondition()
void OnPlayerNegativeCondition |
( |
PlayerBase |
player | ) |
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inlineprivate |
◆ SetBaseAlpha()
◆ Update()
void Update |
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float |
timeslice | ) |
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inlineprivate |
References ARGB(), m_CurrentDirection, m_CurrentValue, m_FlashingStage, m_FlashingThresholds, m_FlashingTime, m_IsActive, m_Player, m_PreviousDirection, m_Root, HeatBufferMdfr::NUMBER_OF_STAGES, Print(), SetBaseAlpha(), HeatBufferMdfr::STAGE_THRESHOLDS, and UpdateEffect().
◆ UpdateEffect()
◆ m_CurrentDirection
protected int m_CurrentDirection |
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private |
◆ m_CurrentValue
protected float m_CurrentValue |
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private |
◆ m_EffectDuration
protected float m_EffectDuration |
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private |
◆ m_EffectTime
protected float m_EffectTime |
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private |
◆ m_FadeIn
◆ m_FlashingStage
protected int m_FlashingStage |
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private |
◆ m_FlashingThresholds
◆ m_FlashingTime
protected float m_FlashingTime |
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private |
◆ m_IsActive
protected bool m_IsActive |
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private |
◆ m_Player
◆ m_PreviousDirection
protected int m_PreviousDirection |
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private |
◆ m_Root
◆ m_Update
The documentation for this class was generated from the following file: