PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
ImmunityBoost Class Reference

Private Member Functions

override void Init ()
 
override bool ActivateCondition (PlayerBase player)
 
override void OnReconnect (PlayerBase player)
 
override string GetDebugText ()
 
override void OnActivate (PlayerBase player)
 
override void OnDeactivate (PlayerBase player)
 
override bool DeactivateCondition (PlayerBase player)
 

Private Attributes

float m_LastWaterLevel
 
ref HumanMovementState m_MovementState = new HumanMovementState()
 
float m_RegenTime
 

Member Function Documentation

◆ ActivateCondition()

override bool ActivateCondition ( PlayerBase  player)
inlineprivate

◆ DeactivateCondition()

override bool DeactivateCondition ( PlayerBase  player)
inlineprivate

References GetAttachedTime(), and m_RegenTime.

◆ GetDebugText()

override string GetDebugText ( )
inlineprivate

◆ Init()

◆ OnActivate()

override void OnActivate ( PlayerBase  player)
inlineprivate

◆ OnDeactivate()

override void OnDeactivate ( PlayerBase  player)
inlineprivate

◆ OnReconnect()

override void OnReconnect ( PlayerBase  player)
inlineprivate

References OnActivate().

Field Documentation

◆ m_LastWaterLevel

float m_LastWaterLevel
private

◆ m_MovementState

ref HumanMovementState m_MovementState = new HumanMovementState()
private

◆ m_RegenTime

float m_RegenTime
private

The documentation for this class was generated from the following file: