Result for an object found in CGame.IsBoxCollidingGeometryProxy. More...
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Object | obj |
Object inside of box. | |
Object | parent |
Parent of proxy object. | |
int | hierLevel |
How deep in the proxy hierarchy are we. | |
int | geomLevel |
What geometry was the object found in (will either be primaryType or secondaryType) | |
ref ComponentInfoArray | componentInfo |
Either the first component found or all of them depending on "fullComponentInfo". | |
ref ProxyInfoArray | proxyInfo |
Either the first proxy found or all of them depending on "fullComponentInfo". | |
private Class | m_Instance |
private string | m_Test |
private ref TFResult | m_Result |
protected const int | NO_SORTING = -1 |
protected Widget | m_Root |
protected KeybindingsMenu | m_Menu |
protected ScrollWidget | m_Scroll |
protected ref map< int, ref ElementArray > | m_KeyWidgetElements |
protected int | m_CurrentSettingKeyIndex = -1 |
protected int | m_CurrentSettingAlternateKeyIndex = -1 |
protected ref array< Widget > | m_Subgroups |
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Properties while creating a ParticleSource.
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References m_Menu.
Referenced by ScriptedWidgetEventHandler::OnMouseButtonUp().
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References m_Menu.
Referenced by ScriptedWidgetEventHandler::OnMouseButtonUp().
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References string::Format(), and m_Instance.
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is anything changed?
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Constructor (ctor)
localPos | vector Local position of particle, if no parent this is world position |
flags | int See ParticlePropertiesFlags |
parent | Object The parent that the ParticleSource will be added to as a child |
localOri | vector Local orientation of particle, if no parent this is world orientation |
owner | Class The owning instance for this particle, as long as it exists, this particle will not be reused (unless flagged) Important when for example virtual is enabled since if the particle owner has been deleted, the virtual should not be converted Only fill in owner if necessary, for example when the owner is reusing the same particle after storing it |
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References ScriptModule::CallFunction(), ErrorEx, CGame::GameScript, GetGame(), m_Instance, and m_Result.
Referenced by AreaDamageBase::EvaluateDamage_Loop().
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References m_Instance, and m_Result.
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References UAInputAPI::DeterminedCount(), UAInputAPI::DeterminePressedButton(), GetDayZGame(), UAInputAPI::GetDetermined(), GetUApi(), m_Menu, and name.
Referenced by SymptomManager::UpdateActiveSymptoms().
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Either the first component found or all of them depending on "fullComponentInfo".
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What geometry was the object found in (will either be primaryType or secondaryType)
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How deep in the proxy hierarchy are we.
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Object inside of box.
Referenced by Hud::RefreshPlayerTags().
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Parent of proxy object.
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Either the first proxy found or all of them depending on "fullComponentInfo".