Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!) More...
Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
References EaseOutBounce().
Referenced by EaseInOutBounce().
References Math::Sqrt().
Referenced by PPERequester_GameplayBase::OnStart().
References Math::Asin(), Math::PI, Math::Pow(), and Math::Sin().
References Math::Pow().
Referenced by CatchingContextFishingRodAction::ModifySignalProbability(), and PPERequester_GameplayBase::OnUpdate().
References EaseInBounce(), and EaseOutBounce().
References Math::Sqrt().
Referenced by UndergroundBunkerHandlerClient::CalculateEyeAcco().
References Math::Asin(), Math::PI, Math::Pow(), and Math::Sin().
References Math::Pow().
Referenced by PPERequester_GameplayBase::ProcessFading().
References Math::Cos(), and Math::PI.
Referenced by ActionPushCarCB::ApplyForce(), ApplyForce(), EOnPostSimulate(), and PPERequester_GameplayBase::FadeColourMult().
Referenced by ItemBase::AdjustDetectionRange(), and HeatComfortMdfr::OnTick().
Referenced by OnUpdateTimerIn(), and KuruShake::Update().
References Math::Cos(), and Math::PI.
Referenced by RecoilBase::ApplyCamOffset().
Referenced by EaseInBounce(), and EaseInOutBounce().
References Math::Sqrt().
Referenced by OnUpdateTimerOut().
References Math::Asin(), Math::PI, Math::Pow(), and Math::Sin().
References Math::Pow().
Referenced by UndergroundBunkerHandlerClient::CalculateEyeAcco().
References Math::PI, and Math::Sin().
Referenced by BleedingIndicatorDropData::AdjustColorSaturation(), and PPEMatClassParameterColor::ModifyResultValues().