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ActionCreateGreenhouseGardenPlot Class Reference

Private Member Functions

void ActionCreateGreenhouseGardenPlot ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Private Attributes

GardenPlot m_GardenPlot
 
private const float CAMERA_PITCH_THRESHOLD = -30
 

Constructor & Destructor Documentation

◆ ActionCreateGreenhouseGardenPlot()

Member Function Documentation

◆ ActionCondition()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

Field Documentation

◆ CAMERA_PITCH_THRESHOLD

private const float CAMERA_PITCH_THRESHOLD = -30
private

◆ m_GardenPlot

GardenPlot m_GardenPlot
private

Referenced by OnFinishProgressServer().


The documentation for this class was generated from the following file: