This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecting the value, and the other slider is for displaying some other value/ information. More...
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protected SliderWidget | m_Slider2 |
protected bool | m_Changed |
protected EditBoxWidget | m_ValueText |
protected bool | m_ShowEditbox |
protected float | m_LastValue |
This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecting the value, and the other slider is for displaying some other value/ information.
m_Slider2 | other slider value, which can be used to convery some other info to the player |
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References GetValue(), m_MaxValue, and m_MinValue.
Referenced by SetValueText().
References string::Get(), string::Length(), and string::ToInt().
Referenced by OnChange().
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References GetValue(), IsValidEditboxValue(), m_MaxValue, m_MinValue, Refresh(), and SetValueText().
References ARGB(), GetValue(), SetActiveOption(), and SetFocus().
References GetValue(), m_Parent, SetActiveOption(), UpdateActiveOption(), x, and y.
Referenced by OptionSelectorBase::OnMouseEnter().
References UpdateActiveOption(), x, and y.
Referenced by OptionSelectorBase::OnMouseLeave().
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References WorkspaceWidget::CreateWidgets(), Enable(), GetGame(), CGame::GetWorkspace(), m_MaxValue, m_MinValue, m_Parent, m_Root, SetSlider2Value(), and SetValue().
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References WorkspaceWidget::CreateWidgets(), Enable(), GetGame(), CGame::GetWorkspace(), m_MaxValue, m_MinValue, m_Parent, m_Root, SetValue(), and SetValueText().
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References SetValue(), and SetValueText().
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Referenced by OnDoubleClick(), and OnFocus().
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Referenced by OptionSelectorLevelMarker().
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References GetRangePercantageByValue(), and float::ToString().
Referenced by OnChange(), OptionSelectorSlider(), and Refresh().
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Referenced by OnFocus(), and OnFocusLost().
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