◆ ActionRepairCarPart()
◆ ActionCondition()
◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ HandleReciveData()
override void HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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◆ OnFinishProgressServer()
override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
References Math::Clamp(), GameConstants::DAMAGE_BADLY_DAMAGED_VALUE, GameConstants::DAMAGE_DAMAGED_VALUE, GameConstants::DAMAGE_RUINED_VALUE, GetGame(), m_CurrentDamageZone, Math::RandomFloatInclusive(), GameConstants::STATE_BADLY_DAMAGED, GameConstants::STATE_DAMAGED, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
◆ ReadFromContext()
◆ WriteToContext()
◆ m_CurrentDamageZone
string m_CurrentDamageZone = "" |
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◆ m_LastValidComponentIndex
int m_LastValidComponentIndex = -1 |
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◆ m_LastValidType
The documentation for this class was generated from the following file: