◆ HumanCommandMelee2()
◆ ~HumanCommandMelee2()
◆ Cancel()
proto native void Cancel |
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◆ ContinueCombo()
marks command to continue to combo
◆ GetComboCount()
proto native int GetComboCount |
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◆ GetCurrentHitType()
proto native int GetCurrentHitType |
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◆ IsFinisher()
proto native bool IsFinisher |
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◆ IsInComboRange()
proto native bool IsInComboRange |
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returns true if hit is in range, where person can continue to combo
◆ IsOnBack()
proto native bool IsOnBack |
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is on back in prone stance?
◆ WasHit()
proto native bool WasHit |
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◆ HIT_TYPE_FINISHER
const int HIT_TYPE_FINISHER = 2 |
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◆ HIT_TYPE_FINISHER_NECK
const int HIT_TYPE_FINISHER_NECK = 3 |
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◆ HIT_TYPE_HEAVY
const int HIT_TYPE_HEAVY = 1 |
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◆ HIT_TYPE_LIGHT
const int HIT_TYPE_LIGHT = 0 |
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The documentation for this class was generated from the following file: