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ActionFishingNewCB Class Reference

Private Member Functions

override void CreateActionComponent ()
 
override void InitActionComponent ()
 
override void EndActionComponent ()
 
override void OnStateChange (int pOldState, int pCurrentState)
 
void ToggleFishBiting ()
 
void DestroySplashEffectSynced ()
 Destroys the effecter, but lets the rest of the particle play out.
 
void HandleFishingResultSuccess ()
 
void HandleFishingResultFailure ()
 

Private Attributes

FishingActionData m_ActionDataFishing
 
ref array< stringm_JunkTypes = {}
 

Member Function Documentation

◆ CreateActionComponent()

◆ DestroySplashEffectSynced()

void DestroySplashEffectSynced ( )
inlineprivate

Destroys the effecter, but lets the rest of the particle play out.

References SEffectManager::DestroyEffecterParticleServer(), GetGame(), and m_ActionDataFishing.

Referenced by EndActionComponent().

◆ EndActionComponent()

override void EndActionComponent ( )
inlineprivate

◆ HandleFishingResultFailure()

void HandleFishingResultFailure ( )
private

◆ HandleFishingResultSuccess()

void HandleFishingResultSuccess ( )
private

◆ InitActionComponent()

override void InitActionComponent ( )
inlineprivate

◆ OnStateChange()

override void OnStateChange ( int  pOldState,
int  pCurrentState 
)
inlineprivate

◆ ToggleFishBiting()

Field Documentation

◆ m_ActionDataFishing

FishingActionData m_ActionDataFishing
private

◆ m_JunkTypes

ref array<string> m_JunkTypes = {}
private

The documentation for this class was generated from the following file: