Data Structures | |
| class | FishingActionReceiveData |
| class | ActionFishingNewCB |
| class | ActionFishingNew |
Functions | |
| void | RollNextResultChance () |
| protected void | RandomizeSignalValues () |
| void | AnimateRod (float phase, bool instant=false) |
| void | InitBait (ItemBase item) |
| bool | IsBaitEmptyHook () |
Variables | |
| FishingActionReceiveData | m_IsSurfaceSea |
| int | m_FishingResult = -1 |
| bool | m_IsSignalActive = false |
| int | m_SplashUniqueID = -1 |
| ref CatchingContextFishingRodAction | m_ContextData |
| const float | FISHING_SUCCESS = 0.2 |
| const float | FISHING_BAIT_LOSS = 0.02 |
| const float | FISHING_HOOK_LOSS = 0.015 |
| const float | FISHING_DAMAGE = 1.5 |
| const float | FISHING_GARBAGE_CHANCE = 0.2 |
| bool | m_IsBaitAnEmptyHook |
| float | m_RodQualityModifier = 0 |
| ItemBase | m_Bait |
References FishingRod_Base_New::AnimateFishingRodEx(), and m_MainItem.
| void InitBait | ( | ItemBase | item | ) |
References m_Bait, and m_IsBaitAnEmptyHook.
| bool IsBaitEmptyHook | ( | ) |
References m_IsBaitAnEmptyHook.
| protected void RandomizeSignalValues | ( | ) |
| void RollNextResultChance | ( | ) |
| const float FISHING_BAIT_LOSS = 0.02 |
| const float FISHING_DAMAGE = 1.5 |
| const float FISHING_GARBAGE_CHANCE = 0.2 |
| const float FISHING_HOOK_LOSS = 0.015 |
| const float FISHING_SUCCESS = 0.2 |
| ItemBase m_Bait |
Referenced by ItemBase::EvaluateCatch(), and InitBait().
| ref CatchingContextFishingRodAction m_ContextData |
Referenced by RandomizeSignalValues(), and RollNextResultChance().
| int m_FishingResult = -1 |
| bool m_IsBaitAnEmptyHook |
Referenced by InitBait(), and IsBaitEmptyHook().
| bool m_IsSignalActive = false |
Referenced by RollNextResultChance().
| FishingActionReceiveData m_IsSurfaceSea |
| float m_RodQualityModifier = 0 |
| int m_SplashUniqueID = -1 |