◆ ActionDigInStash()
◆ ActionCondition()
◆ Can()
◆ CreateConditionComponents()
| override void CreateConditionComponents |
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inlineprivate |
◆ GetAdminLogMessage()
◆ OnExecuteClient()
| override void OnExecuteClient |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnExecuteServer()
| override void OnExecuteServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnFinishProgressServer()
| override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
References CGame::AddInventoryJunctureEx(), ActionBase::ClearActionJuncture(), ActionBase::ClearInventoryReservationEx(), CGame::ClearJunctureEx(), InventoryLocation::DumpToStringNullSafe(), ECE_PLACE_ON_SURFACE, ErrorEx, GetGame(), CGame::GetSurfaceDigPile(), GameInventory::LocationCanRemoveEntity(), Debug::Log(), and CGame::SurfaceUnderObject().
◆ SpawnParticleShovelRaise()
| void SpawnParticleShovelRaise |
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ActionData |
action_data | ) |
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inlineprivate |
◆ m_DigStashSlopeTolerance
| float m_DigStashSlopeTolerance = 0.6 |
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staticprivate |
The documentation for this class was generated from the following file: