PC Stable Documentation
|
|
Private Member Functions | |
void | SelectionTranslation (Head_Default head, int idx) |
void | InitTranslatedSelections (int idx) |
bool | SearchAndTranslate (string path, int idx) |
void | SetSelectionState (bool state) |
bool | GetSelectionState () |
ref array< int > | GetTranslatedSelections () |
Private Attributes | |
bool | m_SelectionState |
bool | m_TranslationFinished = false |
string | m_BasePath |
ref array< int > | m_TranslatedSelections |
Head_Default | m_Head |
|
inlineprivate |
References InitTranslatedSelections(), m_BasePath, and m_Head.
|
inlineprivate |
References m_SelectionState.
Referenced by ManBase::UpdateHairSelectionVisibility().
References m_TranslatedSelections.
Referenced by ManBase::UpdateTranslatedSelections().
|
inlineprivate |
References g_Game, m_BasePath, m_Head, m_TranslatedSelections, m_TranslationFinished, path, and SearchAndTranslate().
Referenced by SelectionTranslation().
References g_Game, m_Head, m_TranslatedSelections, m_TranslationFinished, and path.
Referenced by InitTranslatedSelections().
|
inlineprivate |
References m_SelectionState.
Referenced by Head::InitSelectionTranslation(), and ManBase::SetHairLevelToHide().
|
private |
Referenced by InitTranslatedSelections(), and SelectionTranslation().
|
private |
Referenced by InitTranslatedSelections(), SearchAndTranslate(), and SelectionTranslation().
|
private |
Referenced by GetSelectionState(), and SetSelectionState().
Referenced by GetTranslatedSelections(), InitTranslatedSelections(), and SearchAndTranslate().
|
private |
Referenced by InitTranslatedSelections(), and SearchAndTranslate().