◆ Land_WarheadStorage_Main()
◆ ~Land_WarheadStorage_Main()
◆ AutoCloseDoor()
void AutoCloseDoor |
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int |
doorIndex | ) |
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◆ CanDoorBeClosed()
override bool CanDoorBeClosed |
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int |
doorIndex | ) |
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◆ CanDoorBeLocked()
override bool CanDoorBeLocked |
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int |
doorIndex | ) |
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◆ CanDoorBeOpened()
override bool CanDoorBeOpened |
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int |
doorIndex, |
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bool |
checkIfLocked = false |
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◆ DeferredInit()
override void DeferredInit |
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◆ GetBunkerEffectIndexByDoor()
protected int GetBunkerEffectIndexByDoor |
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int |
doorIndex | ) |
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◆ GetDebugText()
override string GetDebugText |
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◆ GetDoorIndexByLeverIndex()
protected int GetDoorIndexByLeverIndex |
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int |
LeverIndex | ) |
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◆ GetStorageLightIndexByDoor()
protected int GetStorageLightIndexByDoor |
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int |
doorIndex | ) |
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◆ GetTriggersData()
◆ IsBunkerDoor()
protected bool IsBunkerDoor |
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int |
doorIndex | ) |
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◆ IsLowEnergy()
◆ IsStorageDoor()
protected bool IsStorageDoor |
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int |
doorIndex | ) |
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◆ OnDoorCloseFinish()
◆ OnDoorCloseStart()
◆ OnDoorOpenFinish()
◆ OnDoorOpenStart()
◆ OnPowerOffClient()
protected void OnPowerOffClient |
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◆ OnPowerOnClient()
protected void OnPowerOnClient |
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◆ OnVariablesSynchronized()
override void OnVariablesSynchronized |
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◆ RemoveDoorTimer()
protected void RemoveDoorTimer |
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int |
doorIndex | ) |
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◆ SetLeverStatesServer()
void SetLeverStatesServer |
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int |
leverBits | ) |
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◆ SetLowEnergyStateServer()
void SetLowEnergyStateServer |
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bool |
state | ) |
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◆ SetPowerServer()
void SetPowerServer |
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bool |
hasPower | ) |
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◆ SpawnTriggers()
protected void SpawnTriggers |
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int |
count | ) |
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◆ UpdateDoorStateClient()
void UpdateDoorStateClient |
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◆ UpdateDoorStateServer()
void UpdateDoorStateServer |
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◆ ALARM_DOOR_CLOSE_SOUND
protected const string ALARM_DOOR_CLOSE_SOUND = "UndergroundDoor_Alarm_End_SoundSet" |
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◆ ALARM_DOOR_OPEN_LOOP_SOUND
protected const string ALARM_DOOR_OPEN_LOOP_SOUND = "UndergroundDoor_Alarm_Loop_SoundSet" |
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◆ ALARM_DOOR_OPEN_SOUND
protected const string ALARM_DOOR_OPEN_SOUND = "UndergroundDoor_Alarm_Start_SoundSet" |
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◆ ALARM_POS_MEMPOINT
protected const string ALARM_POS_MEMPOINT = "underground" |
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◆ COLOR_LAMP_OFF
protected const string COLOR_LAMP_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat" |
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◆ COLOR_LAMP_ON
protected const string COLOR_LAMP_ON = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_e_int.rvmat" |
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◆ DOOR_AUTOCLOSE_TIME
protected const float DOOR_AUTOCLOSE_TIME = 12 |
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◆ ELECTRICITY_OFF_SOUND
protected const string ELECTRICITY_OFF_SOUND = "Bunker_bunker_electricity_off_SoundSet" |
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◆ ELECTRICITY_ON_SOUND
protected const string ELECTRICITY_ON_SOUND = "Bunker_bunker_electricity_on_SoundSet" |
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◆ LAMP_SELECTION
protected const string LAMP_SELECTION = "GlassLamp" |
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◆ LAMPS_SOUND
protected const string LAMPS_SOUND = "Bunker_Lamp_Hum_SoundSet" |
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◆ m_AutoCloseTimers
◆ m_HasPower
protected bool m_HasPower |
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◆ m_HasPowerPrev
protected bool m_HasPowerPrev |
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◆ m_IsLowEnergy
protected bool m_IsLowEnergy |
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◆ m_LeverStatesBits
protected bool m_LeverStatesBits |
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◆ m_PoweredSoundEffects
◆ m_SoundDoorLoop
◆ m_StorageDoorLights
protected WarheadStorageLight m_StorageDoorLights[4] |
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◆ MAIN_DOOR_SELECTION1
protected const string MAIN_DOOR_SELECTION1 = "maindoor1_outer" |
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◆ MAIN_DOOR_SELECTION2
protected const string MAIN_DOOR_SELECTION2 = "maindoor2_outer" |
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◆ SOURCES_COUNT
protected const int SOURCES_COUNT = 4 |
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◆ VENT_MAIN_POS_MEMPOINT
protected const string VENT_MAIN_POS_MEMPOINT = "Ventilation_main" |
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◆ VENT_POS_MEMPOINT
protected const string VENT_POS_MEMPOINT = "Ventilation" |
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◆ VENTILATION_SOUND
protected const string VENTILATION_SOUND = "Bunker_Ventilation_SoundSet" |
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◆ WARHEAD_BUNKER_TRIGGER
protected const string WARHEAD_BUNKER_TRIGGER = "UndergroundBunkerTrigger" |
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The documentation for this class was generated from the following file: