◆ Land_WarheadStorage_Main()
◆ ~Land_WarheadStorage_Main()
◆ AutoCloseDoor()
  
  
      
        
          | void AutoCloseDoor  | 
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          int  | 
          doorIndex | ) | 
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◆ CanDoorBeClosed()
  
  
      
        
          | override bool CanDoorBeClosed  | 
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          int  | 
          doorIndex | ) | 
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◆ CanDoorBeLocked()
  
  
      
        
          | override bool CanDoorBeLocked  | 
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          int  | 
          doorIndex | ) | 
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◆ CanDoorBeOpened()
  
  
      
        
          | override bool CanDoorBeOpened  | 
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          int  | 
          doorIndex,  | 
         
        
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          bool  | 
          checkIfLocked = false  | 
         
        
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          ) | 
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◆ DeferredInit()
  
  
      
        
          | override void DeferredInit  | 
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◆ GetBunkerEffectIndexByDoor()
  
  
      
        
          | protected int GetBunkerEffectIndexByDoor  | 
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          int  | 
          doorIndex | ) | 
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◆ GetDebugText()
  
  
      
        
          | override string GetDebugText  | 
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◆ GetDoorIndexByLeverIndex()
  
  
      
        
          | protected int GetDoorIndexByLeverIndex  | 
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          int  | 
          LeverIndex | ) | 
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◆ GetStorageLightIndexByDoor()
  
  
      
        
          | protected int GetStorageLightIndexByDoor  | 
          ( | 
          int  | 
          doorIndex | ) | 
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◆ GetTriggersData()
◆ IsBunkerDoor()
  
  
      
        
          | protected bool IsBunkerDoor  | 
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          int  | 
          doorIndex | ) | 
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◆ IsLowEnergy()
◆ IsStorageDoor()
  
  
      
        
          | protected bool IsStorageDoor  | 
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          int  | 
          doorIndex | ) | 
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◆ OnDoorCloseFinish()
◆ OnDoorCloseStart()
◆ OnDoorOpenFinish()
◆ OnDoorOpenStart()
◆ OnPowerOffClient()
  
  
      
        
          | protected void OnPowerOffClient  | 
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◆ OnPowerOnClient()
  
  
      
        
          | protected void OnPowerOnClient  | 
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◆ OnVariablesSynchronized()
  
  
      
        
          | override void OnVariablesSynchronized  | 
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◆ RemoveDoorTimer()
  
  
      
        
          | protected void RemoveDoorTimer  | 
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          int  | 
          doorIndex | ) | 
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◆ SetLeverStatesServer()
  
  
      
        
          | void SetLeverStatesServer  | 
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          int  | 
          leverBits | ) | 
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◆ SetLowEnergyStateServer()
  
  
      
        
          | void SetLowEnergyStateServer  | 
          ( | 
          bool  | 
          state | ) | 
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◆ SetPowerServer()
  
  
      
        
          | void SetPowerServer  | 
          ( | 
          bool  | 
          hasPower | ) | 
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◆ SpawnTriggers()
  
  
      
        
          | protected void SpawnTriggers  | 
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          int  | 
          count | ) | 
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◆ UpdateDoorStateClient()
  
  
      
        
          | void UpdateDoorStateClient  | 
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           | ) | 
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◆ UpdateDoorStateServer()
  
  
      
        
          | void UpdateDoorStateServer  | 
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           | ) | 
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◆ ALARM_DOOR_CLOSE_SOUND
  
  
      
        
          | protected const string ALARM_DOOR_CLOSE_SOUND = "UndergroundDoor_Alarm_End_SoundSet" | 
         
       
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◆ ALARM_DOOR_OPEN_LOOP_SOUND
  
  
      
        
          | protected const string ALARM_DOOR_OPEN_LOOP_SOUND = "UndergroundDoor_Alarm_Loop_SoundSet" | 
         
       
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◆ ALARM_DOOR_OPEN_SOUND
  
  
      
        
          | protected const string ALARM_DOOR_OPEN_SOUND = "UndergroundDoor_Alarm_Start_SoundSet" | 
         
       
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◆ ALARM_POS_MEMPOINT
  
  
      
        
          | protected const string ALARM_POS_MEMPOINT = "underground" | 
         
       
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◆ COLOR_LAMP_OFF
  
  
      
        
          | protected const string COLOR_LAMP_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat" | 
         
       
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◆ COLOR_LAMP_ON
  
  
      
        
          | protected const string COLOR_LAMP_ON = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_e_int.rvmat" | 
         
       
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◆ DOOR_AUTOCLOSE_TIME
  
  
      
        
          | protected const float DOOR_AUTOCLOSE_TIME = 12 | 
         
       
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◆ ELECTRICITY_OFF_SOUND
  
  
      
        
          | protected const string ELECTRICITY_OFF_SOUND = "Bunker_bunker_electricity_off_SoundSet" | 
         
       
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◆ ELECTRICITY_ON_SOUND
  
  
      
        
          | protected const string ELECTRICITY_ON_SOUND = "Bunker_bunker_electricity_on_SoundSet" | 
         
       
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◆ LAMP_SELECTION
  
  
      
        
          | protected const string LAMP_SELECTION = "GlassLamp" | 
         
       
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◆ LAMPS_SOUND
  
  
      
        
          | protected const string LAMPS_SOUND = "Bunker_Lamp_Hum_SoundSet" | 
         
       
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◆ m_AutoCloseTimers
◆ m_HasPower
  
  
      
        
          | protected bool m_HasPower | 
         
       
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◆ m_HasPowerPrev
  
  
      
        
          | protected bool m_HasPowerPrev | 
         
       
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◆ m_IsLowEnergy
  
  
      
        
          | protected bool m_IsLowEnergy | 
         
       
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◆ m_LeverStatesBits
  
  
      
        
          | protected bool m_LeverStatesBits | 
         
       
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◆ m_PoweredSoundEffects
◆ m_SoundDoorLoop
◆ m_StorageDoorLights
  
  
      
        
          | protected WarheadStorageLight m_StorageDoorLights[4] | 
         
       
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◆ MAIN_DOOR_SELECTION1
  
  
      
        
          | protected const string MAIN_DOOR_SELECTION1 = "maindoor1_outer" | 
         
       
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◆ MAIN_DOOR_SELECTION2
  
  
      
        
          | protected const string MAIN_DOOR_SELECTION2 = "maindoor2_outer" | 
         
       
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◆ SOURCES_COUNT
  
  
      
        
          | protected const int SOURCES_COUNT = 4 | 
         
       
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◆ VENT_MAIN_POS_MEMPOINT
  
  
      
        
          | protected const string VENT_MAIN_POS_MEMPOINT = "Ventilation_main" | 
         
       
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◆ VENT_POS_MEMPOINT
  
  
      
        
          | protected const string VENT_POS_MEMPOINT = "Ventilation" | 
         
       
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◆ VENTILATION_SOUND
  
  
      
        
          | protected const string VENTILATION_SOUND = "Bunker_Ventilation_SoundSet" | 
         
       
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◆ WARHEAD_BUNKER_TRIGGER
  
  
      
        
          | protected const string WARHEAD_BUNKER_TRIGGER = "UndergroundBunkerTrigger" | 
         
       
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The documentation for this class was generated from the following file: