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PointLightBase Class Reference

Private Member Functions

void Roadblock_Light ()
 
void AnniversaryBoxLight ()
 
void BonfireLight ()
 
override void OnFrameLightSource (IEntity other, float timeSlice)
 
void BrightnessTestLight ()
 
override void OnFrameLightSource (IEntity other, float timeSlice)
 
void BuoyLight ()
 
override void EOnFrame (IEntity other, float timeSlice)
 
void ChemlightLight ()
 
void SetIntensity (float coef, float time)
 
void SetColorToWhite ()
 
void SetColorToRed ()
 
void SetColorToGreen ()
 
void SetColorToBlue ()
 
void SetColorToYellow ()
 
void EntranceLight ()
 
void FireplaceLight ()
 
void SetInteriorMode ()
 
void SetExteriorMode ()
 
void FlareLight ()
 
void GoatLight ()
 
void MuzzleFlashLight ()
 
void MuzzleFlashLight_2 ()
 
void PartyLight ()
 
override void OnFrameLightSource (IEntity other, float timeSlice)
 
void PersonalLight ()
 
override void OnFrameLightSource (IEntity other, float timeSlice)
 
void PortableGasLampLight ()
 
void RoadflareLight ()
 
void StoveLight ()
 
void TirePileLight ()
 
override void OnFrameLightSource (IEntity other, float timeSlice)
 
void TorchLight ()
 
override void OnFrameLightSource (IEntity other, float timeSlice)
 
void WarheadStorageLight ()
 
void ~WarheadStorageLight ()
 
override void EOnFrame (IEntity other, float timeSlice)
 
void XmasSleighLight ()
 
void XmasTreeLight ()
 
void ZombieMummyLight ()
 

Private Attributes

protected float m_DefaultBrightness = 5.5
 
protected float m_DefaultRadius = 20
 
float m_Timer = 0
 
const string LIGHT_MAT_ON = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass_e.rvmat"
 
protected const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass.rvmat"
 
protected const int BASE_BRIGTHNESS = 5
 
protected bool m_IsOn
 
bool m_IsDimmed
 
bool m_IsLowEnergyDim
 
Land_WarheadStorage_Main m_Bunker
 
const string LIGHT_MAT_DIM = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_dim_int.rvmat"
 
const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat"
 

Static Private Attributes

static float m_FireRadius = 40
 
static float m_FireBrightness = 15.0
 
static string m_MemoryPoint = "bonfire_fire"
 
static private float m_DefaultBrightness = 1.5
 
static private float m_DefaultRadius = 7.5
 
static float m_FireplaceRadius = 25
 
static float m_FireplaceBrightness = 4.75
 
static float m_FlareRadius = 100
 
static float m_FlareBrightness = 10.0
 
static float m_Lifetime = 0.04
 
static float m_TorchRadius = 15
 
static float m_TorchBrightness = 5.0
 
static float m_RoadflareRadius = 30
 
static float m_RoadflareBrightness = 8.5
 

Constructor & Destructor Documentation

◆ ~WarheadStorageLight()

void ~WarheadStorageLight ( )
inlineprivate

Member Function Documentation

◆ AnniversaryBoxLight()

void AnniversaryBoxLight ( )
inlineprivate

◆ BonfireLight()

void BonfireLight ( )
inlineprivate

◆ BrightnessTestLight()

void BrightnessTestLight ( )
inlineprivate

◆ BuoyLight()

void BuoyLight ( )
inlineprivate

◆ ChemlightLight()

void ChemlightLight ( )
inlineprivate

◆ EntranceLight()

void EntranceLight ( )
inlineprivate

◆ EOnFrame() [1/2]

override void EOnFrame ( IEntity  other,
float  timeSlice 
)
inlineprivate

References LIGHT_MAT_ON.

◆ EOnFrame() [2/2]

override void EOnFrame ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ FireplaceLight()

void FireplaceLight ( )
inlineprivate

References SetExteriorMode().

◆ FlareLight()

void FlareLight ( )
inlineprivate

References m_FlareBrightness, and m_FlareRadius.

◆ GoatLight()

void GoatLight ( )
inlineprivate

◆ MuzzleFlashLight()

void MuzzleFlashLight ( )
inlineprivate

References m_Lifetime.

◆ MuzzleFlashLight_2()

void MuzzleFlashLight_2 ( )
inlineprivate

References m_Lifetime.

◆ OnFrameLightSource() [1/6]

override void OnFrameLightSource ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ OnFrameLightSource() [2/6]

override void OnFrameLightSource ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ OnFrameLightSource() [3/6]

override void OnFrameLightSource ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ OnFrameLightSource() [4/6]

override void OnFrameLightSource ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ OnFrameLightSource() [5/6]

override void OnFrameLightSource ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ OnFrameLightSource() [6/6]

override void OnFrameLightSource ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ PartyLight()

void PartyLight ( )
inlineprivate

◆ PersonalLight()

void PersonalLight ( )
inlineprivate

◆ PortableGasLampLight()

void PortableGasLampLight ( )
inlineprivate

◆ Roadblock_Light()

void Roadblock_Light ( )
inlineprivate

◆ RoadflareLight()

void RoadflareLight ( )
inlineprivate

◆ SetColorToBlue()

void SetColorToBlue ( )
inlineprivate

◆ SetColorToGreen()

void SetColorToGreen ( )
inlineprivate

◆ SetColorToRed()

void SetColorToRed ( )
inlineprivate

◆ SetColorToWhite()

void SetColorToWhite ( )
inlineprivate

◆ SetColorToYellow()

void SetColorToYellow ( )
inlineprivate

◆ SetExteriorMode()

void SetExteriorMode ( )
inlineprivate

Referenced by FireplaceLight().

◆ SetIntensity()

void SetIntensity ( float  coef,
float  time 
)
inlineprivate

◆ SetInteriorMode()

void SetInteriorMode ( )
inlineprivate

◆ StoveLight()

void StoveLight ( )
inlineprivate

◆ TirePileLight()

void TirePileLight ( )
inlineprivate

◆ TorchLight()

void TorchLight ( )
inlineprivate

◆ WarheadStorageLight()

void WarheadStorageLight ( )
inlineprivate

◆ XmasSleighLight()

void XmasSleighLight ( )
inlineprivate

◆ XmasTreeLight()

void XmasTreeLight ( )
inlineprivate

◆ ZombieMummyLight()

void ZombieMummyLight ( )
inlineprivate

Field Documentation

◆ BASE_BRIGTHNESS

protected const int BASE_BRIGTHNESS = 5
private

◆ LIGHT_MAT_DIM

const string LIGHT_MAT_DIM = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_dim_int.rvmat"
private

◆ LIGHT_MAT_OFF [1/2]

protected const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass.rvmat"
private

◆ LIGHT_MAT_OFF [2/2]

const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat"
private

◆ LIGHT_MAT_ON

const string LIGHT_MAT_ON = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass_e.rvmat"
private

◆ m_Bunker

Land_WarheadStorage_Main m_Bunker
private

◆ m_DefaultBrightness [1/2]

protected float m_DefaultBrightness = 5.5
private

◆ m_DefaultBrightness [2/2]

private float m_DefaultBrightness = 1.5
staticprivate

◆ m_DefaultRadius [1/2]

protected float m_DefaultRadius = 20
private

◆ m_DefaultRadius [2/2]

private float m_DefaultRadius = 7.5
staticprivate

◆ m_FireBrightness

static float m_FireBrightness = 15.0
staticprivate

◆ m_FireplaceBrightness

float m_FireplaceBrightness = 4.75
staticprivate

◆ m_FireplaceRadius

float m_FireplaceRadius = 25
staticprivate

◆ m_FireRadius

static float m_FireRadius = 40
staticprivate

◆ m_FlareBrightness

float m_FlareBrightness = 10.0
staticprivate

◆ m_FlareRadius

float m_FlareRadius = 100
staticprivate

◆ m_IsDimmed

bool m_IsDimmed
private

◆ m_IsLowEnergyDim

bool m_IsLowEnergyDim
private

◆ m_IsOn

protected bool m_IsOn
private

◆ m_Lifetime

static float m_Lifetime = 0.04
staticprivate

◆ m_MemoryPoint

static string m_MemoryPoint = "bonfire_fire"
staticprivate

◆ m_RoadflareBrightness

float m_RoadflareBrightness = 8.5
staticprivate

◆ m_RoadflareRadius

float m_RoadflareRadius = 30
staticprivate

◆ m_Timer

float m_Timer = 0
private

◆ m_TorchBrightness

static float m_TorchBrightness = 5.0
staticprivate

◆ m_TorchRadius

static float m_TorchRadius = 15
staticprivate

The documentation for this class was generated from the following files: