◆ ~WarheadStorageLight()
◆ AnniversaryBoxLight()
void AnniversaryBoxLight |
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◆ BonfireLight()
◆ BrightnessTestLight()
void BrightnessTestLight |
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◆ BuoyLight()
◆ ChemlightLight()
◆ EntranceLight()
◆ EOnFrame() [1/2]
◆ EOnFrame() [2/2]
◆ FireplaceLight()
◆ FlareLight()
◆ GoatLight()
◆ MuzzleFlashLight()
void MuzzleFlashLight |
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◆ MuzzleFlashLight_2()
void MuzzleFlashLight_2 |
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◆ OnFrameLightSource() [1/6]
override void OnFrameLightSource |
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IEntity |
other, |
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float |
timeSlice |
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◆ OnFrameLightSource() [2/6]
override void OnFrameLightSource |
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IEntity |
other, |
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float |
timeSlice |
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◆ OnFrameLightSource() [3/6]
override void OnFrameLightSource |
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IEntity |
other, |
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float |
timeSlice |
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◆ OnFrameLightSource() [4/6]
override void OnFrameLightSource |
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IEntity |
other, |
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float |
timeSlice |
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inlineprivate |
◆ OnFrameLightSource() [5/6]
override void OnFrameLightSource |
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IEntity |
other, |
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float |
timeSlice |
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inlineprivate |
◆ OnFrameLightSource() [6/6]
override void OnFrameLightSource |
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IEntity |
other, |
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float |
timeSlice |
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inlineprivate |
◆ PartyLight()
◆ PersonalLight()
◆ PortableGasLampLight()
void PortableGasLampLight |
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inlineprivate |
◆ Roadblock_Light()
◆ RoadflareLight()
◆ SetColorToBlue()
◆ SetColorToGreen()
◆ SetColorToRed()
◆ SetColorToWhite()
◆ SetColorToYellow()
void SetColorToYellow |
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◆ SetExteriorMode()
◆ SetIntensity()
◆ SetInteriorMode()
◆ StoveLight()
◆ TirePileLight()
◆ TorchLight()
◆ WarheadStorageLight()
void WarheadStorageLight |
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inlineprivate |
◆ XmasSleighLight()
◆ XmasTreeLight()
◆ ZombieMummyLight()
void ZombieMummyLight |
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inlineprivate |
◆ BASE_BRIGTHNESS
protected const int BASE_BRIGTHNESS = 5 |
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private |
◆ LIGHT_MAT_DIM
const string LIGHT_MAT_DIM = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_dim_int.rvmat" |
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◆ LIGHT_MAT_OFF [1/2]
protected const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass.rvmat" |
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◆ LIGHT_MAT_OFF [2/2]
const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat" |
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◆ LIGHT_MAT_ON
const string LIGHT_MAT_ON = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass_e.rvmat" |
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◆ m_Bunker
◆ m_DefaultBrightness [1/2]
protected float m_DefaultBrightness = 5.5 |
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◆ m_DefaultBrightness [2/2]
private float m_DefaultBrightness = 1.5 |
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◆ m_DefaultRadius [1/2]
protected float m_DefaultRadius = 20 |
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◆ m_DefaultRadius [2/2]
private float m_DefaultRadius = 7.5 |
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◆ m_FireBrightness
static float m_FireBrightness = 15.0 |
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◆ m_FireplaceBrightness
float m_FireplaceBrightness = 4.75 |
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◆ m_FireplaceRadius
float m_FireplaceRadius = 25 |
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◆ m_FireRadius
static float m_FireRadius = 40 |
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◆ m_FlareBrightness
float m_FlareBrightness = 10.0 |
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◆ m_FlareRadius
float m_FlareRadius = 100 |
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◆ m_IsDimmed
◆ m_IsLowEnergyDim
◆ m_IsOn
◆ m_Lifetime
static float m_Lifetime = 0.04 |
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◆ m_MemoryPoint
static string m_MemoryPoint = "bonfire_fire" |
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◆ m_RoadflareBrightness
float m_RoadflareBrightness = 8.5 |
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◆ m_RoadflareRadius
float m_RoadflareRadius = 30 |
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◆ m_Timer
◆ m_TorchBrightness
static float m_TorchBrightness = 5.0 |
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staticprivate |
◆ m_TorchRadius
static float m_TorchRadius = 15 |
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The documentation for this class was generated from the following files: