PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
ActionDismantlePart Class Reference

Private Member Functions

void ActionDismantlePart ()
 
override void CreateConditionComponents ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override string GetText ()
 
override bool CanBeUsedLeaning ()
 
override bool CanBeUsedInFreelook ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
protected void SetBuildingAnimation (ItemBase item)
 
protected bool DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
 
override string GetAdminLogMessage (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionDismantlePart()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References DismantleCondition().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

References DismantleCondition().

◆ CanBeUsedInFreelook()

override bool CanBeUsedInFreelook ( )
inlineprivate

◆ CanBeUsedLeaning()

override bool CanBeUsedLeaning ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ DismantleCondition()

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData  action_data)
inlineprivate

◆ GetText()

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

◆ SetBuildingAnimation()

protected void SetBuildingAnimation ( ItemBase  item)
inlineprivate

References AnimatedActionBase::m_CommandUID.

Referenced by SetupAction().

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

The documentation for this class was generated from the following file: