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void | ActionDismantlePart () |
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override void | CreateConditionComponents () |
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override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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override string | GetText () |
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override bool | CanBeUsedLeaning () |
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override bool | CanBeUsedInFreelook () |
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override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | ActionConditionContinue (ActionData action_data) |
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override void | OnFinishProgressServer (ActionData action_data) |
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override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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protected void | SetBuildingAnimation (ItemBase item) |
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protected bool | DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) |
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override string | GetAdminLogMessage (ActionData action_data) |
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◆ ActionDismantlePart()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBeUsedInFreelook()
override bool CanBeUsedInFreelook |
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◆ CanBeUsedLeaning()
override bool CanBeUsedLeaning |
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◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ DismantleCondition()
◆ GetAdminLogMessage()
◆ GetText()
◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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◆ SetBuildingAnimation()
protected void SetBuildingAnimation |
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ItemBase |
item | ) |
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◆ SetupAction()
The documentation for this class was generated from the following file: