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| void  | ActionDismantlePart () | 
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| override void  | CreateConditionComponents () | 
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| override void  | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) | 
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| override string  | GetText () | 
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| override bool  | CanBeUsedLeaning () | 
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| override bool  | CanBeUsedInFreelook () | 
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| override bool  | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
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| override bool  | ActionConditionContinue (ActionData action_data) | 
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| override void  | OnFinishProgressServer (ActionData action_data) | 
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| override bool  | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) | 
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| protected void  | SetBuildingAnimation (ItemBase item) | 
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| protected bool  | DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) | 
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| override string  | GetAdminLogMessage (ActionData action_data) | 
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◆ ActionDismantlePart()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBeUsedInFreelook()
  
  
      
        
          | override bool CanBeUsedInFreelook  | 
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◆ CanBeUsedLeaning()
  
  
      
        
          | override bool CanBeUsedLeaning  | 
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◆ CreateConditionComponents()
  
  
      
        
          | override void CreateConditionComponents  | 
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◆ DismantleCondition()
◆ GetAdminLogMessage()
◆ GetText()
◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
  
  
      
        
          | override void OnFinishProgressServer  | 
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          ActionData  | 
          action_data | ) | 
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◆ SetBuildingAnimation()
  
  
      
        
          | protected void SetBuildingAnimation  | 
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          ItemBase  | 
          item | ) | 
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◆ SetupAction()
The documentation for this class was generated from the following file: