|
| void | ActionDismantlePart () |
| |
| override void | CreateConditionComponents () |
| |
| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
| |
| override string | GetText () |
| |
| override bool | CanBeUsedLeaning () |
| |
| override bool | CanBeUsedInFreelook () |
| |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| |
| override bool | ActionConditionContinue (ActionData action_data) |
| |
| override void | OnFinishProgressServer (ActionData action_data) |
| |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| |
| protected void | SetBuildingAnimation (ItemBase item) |
| |
| protected bool | DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) |
| |
| override string | GetAdminLogMessage (ActionData action_data) |
| |
◆ ActionDismantlePart()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBeUsedInFreelook()
| override bool CanBeUsedInFreelook |
( |
| ) |
|
|
inlineprivate |
◆ CanBeUsedLeaning()
| override bool CanBeUsedLeaning |
( |
| ) |
|
|
inlineprivate |
◆ CreateConditionComponents()
| override void CreateConditionComponents |
( |
| ) |
|
|
inlineprivate |
◆ DismantleCondition()
◆ GetAdminLogMessage()
◆ GetText()
◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
| override void OnFinishProgressServer |
( |
ActionData |
action_data | ) |
|
|
inlineprivate |
◆ SetBuildingAnimation()
| protected void SetBuildingAnimation |
( |
ItemBase |
item | ) |
|
|
inlineprivate |
◆ SetupAction()
The documentation for this class was generated from the following file: