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TentBase Class Reference

Private Member Functions

void CarTent ()
 
override void EEInit ()
 
override void OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
 
override string GetSoundOpen ()
 
override string GetSoundClose ()
 
override bool HasClutterCutter ()
 
override bool IsDeployable ()
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
void MediumTent ()
 
override void EEInit ()
 
override void OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
 
override string GetSoundOpen ()
 
override string GetSoundClose ()
 
override bool HasClutterCutter ()
 
override string GetClutterCutter ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
void PartyTent ()
 
override string GetSoundOpen ()
 
override string GetSoundClose ()
 
override string GetSoundOpenWindow ()
 
override string GetSoundCloseWindow ()
 
override bool HasClutterCutter ()
 
override string GetClutterCutter ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
override void HandleCamoNetAttachment (bool hide)
 
override void AnimateCamonetToggle (ToggleAnimations toggle)
 
override void AnimateCamonetByOpeningSelection (string opening_selection)
 
void ShelterBase ()
 
override void SetActions ()
 
override void EEInit ()
 
void Deconstruct ()
 
string GetMaterialPath ()
 
string GetShelterVariant ()
 
void SpawnKit ()
 
override bool IsPlayerInside (PlayerBase player, string selection)
 

Static Private Attributes

static const string SITE_OBJECT_TYPE = "ShelterSite"
 

Member Function Documentation

◆ AnimateCamonetByOpeningSelection()

override void AnimateCamonetByOpeningSelection ( string  opening_selection)
inlineprivate

◆ AnimateCamonetToggle()

◆ CarTent()

void CarTent ( )
inlineprivate

References m_HalfExtents, and Vector().

◆ Deconstruct()

◆ EEInit() [1/3]

override void EEInit ( )
inlineprivate

◆ EEInit() [2/3]

override void EEInit ( )
inlineprivate

◆ EEInit() [3/3]

override void EEInit ( )
inlineprivate

◆ GetClutterCutter() [1/2]

override string GetClutterCutter ( )
inlineprivate

Referenced by ItemBase::OnStoreLoad().

◆ GetClutterCutter() [2/2]

override string GetClutterCutter ( )
inlineprivate

◆ GetDeploySoundset() [1/3]

override string GetDeploySoundset ( )
inlineprivate

◆ GetDeploySoundset() [2/3]

override string GetDeploySoundset ( )
inlineprivate

◆ GetDeploySoundset() [3/3]

override string GetDeploySoundset ( )
inlineprivate

◆ GetLoopDeploySoundset() [1/3]

override string GetLoopDeploySoundset ( )
inlineprivate

◆ GetLoopDeploySoundset() [2/3]

override string GetLoopDeploySoundset ( )
inlineprivate

◆ GetLoopDeploySoundset() [3/3]

override string GetLoopDeploySoundset ( )
inlineprivate

◆ GetMaterialPath()

string GetMaterialPath ( )
inlineprivate

◆ GetShelterVariant()

string GetShelterVariant ( )
inlineprivate

◆ GetSoundClose() [1/3]

override string GetSoundClose ( )
inlineprivate

◆ GetSoundClose() [2/3]

override string GetSoundClose ( )
inlineprivate

◆ GetSoundClose() [3/3]

override string GetSoundClose ( )
inlineprivate

◆ GetSoundCloseWindow()

override string GetSoundCloseWindow ( )
inlineprivate

◆ GetSoundOpen() [1/3]

override string GetSoundOpen ( )
inlineprivate

◆ GetSoundOpen() [2/3]

override string GetSoundOpen ( )
inlineprivate

◆ GetSoundOpen() [3/3]

override string GetSoundOpen ( )
inlineprivate

◆ GetSoundOpenWindow()

override string GetSoundOpenWindow ( )
inlineprivate

◆ HandleCamoNetAttachment()

◆ HasClutterCutter() [1/3]

override bool HasClutterCutter ( )
inlineprivate

Referenced by ItemBase::OnStoreLoad().

◆ HasClutterCutter() [2/3]

override bool HasClutterCutter ( )
inlineprivate

◆ HasClutterCutter() [3/3]

override bool HasClutterCutter ( )
inlineprivate

◆ IsDeployable()

override bool IsDeployable ( )
inlineprivate

◆ IsPlayerInside()

override bool IsPlayerInside ( PlayerBase  player,
string  selection 
)
inlineprivate

◆ MediumTent()

void MediumTent ( )
inlineprivate

References m_HalfExtents, and Vector().

◆ OnItemLocationChanged() [1/2]

override void OnItemLocationChanged ( EntityAI  old_owner,
EntityAI  new_owner 
)
inlineprivate

◆ OnItemLocationChanged() [2/2]

override void OnItemLocationChanged ( EntityAI  old_owner,
EntityAI  new_owner 
)
inlineprivate

◆ OnPlacementComplete() [1/2]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ OnPlacementComplete() [2/2]

override void OnPlacementComplete ( Man  player,
vector  position = "0 0 0",
vector  orientation = "0 0 0" 
)
inlineprivate

◆ PartyTent()

void PartyTent ( )
inlineprivate

References m_HalfExtents, and Vector().

◆ SetActions()

override void SetActions ( )
inlineprivate

◆ ShelterBase()

void ShelterBase ( )
inlineprivate

References m_HalfExtents, and Vector().

◆ SpawnKit()

void SpawnKit ( )
inlineprivate

Field Documentation

◆ SITE_OBJECT_TYPE

const string SITE_OBJECT_TYPE = "ShelterSite"
staticprivate

The documentation for this class was generated from the following files: