◆ AnimateCamonetByOpeningSelection()
| override void AnimateCamonetByOpeningSelection |
( |
string |
opening_selection | ) |
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inlineprivate |
◆ AnimateCamonetToggle()
◆ CarTent()
◆ Deconstruct()
◆ EEInit() [1/3]
◆ EEInit() [2/3]
◆ EEInit() [3/3]
◆ GetClutterCutter() [1/2]
| override string GetClutterCutter |
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inlineprivate |
◆ GetClutterCutter() [2/2]
| override string GetClutterCutter |
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inlineprivate |
◆ GetDeploySoundset() [1/3]
| override string GetDeploySoundset |
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inlineprivate |
◆ GetDeploySoundset() [2/3]
| override string GetDeploySoundset |
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inlineprivate |
◆ GetDeploySoundset() [3/3]
| override string GetDeploySoundset |
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inlineprivate |
◆ GetLoopDeploySoundset() [1/3]
| override string GetLoopDeploySoundset |
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inlineprivate |
◆ GetLoopDeploySoundset() [2/3]
| override string GetLoopDeploySoundset |
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inlineprivate |
◆ GetLoopDeploySoundset() [3/3]
| override string GetLoopDeploySoundset |
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| ) |
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inlineprivate |
◆ GetMaterialPath()
◆ GetShelterVariant()
◆ GetSoundClose() [1/3]
| override string GetSoundClose |
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inlineprivate |
◆ GetSoundClose() [2/3]
| override string GetSoundClose |
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inlineprivate |
◆ GetSoundClose() [3/3]
| override string GetSoundClose |
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inlineprivate |
◆ GetSoundCloseWindow()
| override string GetSoundCloseWindow |
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inlineprivate |
◆ GetSoundOpen() [1/3]
| override string GetSoundOpen |
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inlineprivate |
◆ GetSoundOpen() [2/3]
| override string GetSoundOpen |
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inlineprivate |
◆ GetSoundOpen() [3/3]
| override string GetSoundOpen |
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inlineprivate |
◆ GetSoundOpenWindow()
| override string GetSoundOpenWindow |
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inlineprivate |
◆ HandleCamoNetAttachment()
| override void HandleCamoNetAttachment |
( |
bool |
hide | ) |
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inlineprivate |
◆ HasClutterCutter() [1/3]
| override bool HasClutterCutter |
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inlineprivate |
◆ HasClutterCutter() [2/3]
| override bool HasClutterCutter |
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inlineprivate |
◆ HasClutterCutter() [3/3]
| override bool HasClutterCutter |
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inlineprivate |
◆ IsDeployable()
| override bool IsDeployable |
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inlineprivate |
◆ IsPlayerInside()
◆ MediumTent()
◆ OnItemLocationChanged() [1/2]
◆ OnItemLocationChanged() [2/2]
◆ OnPlacementComplete() [1/2]
| override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0", |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ OnPlacementComplete() [2/2]
| override void OnPlacementComplete |
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Man |
player, |
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vector |
position = "0 0 0", |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ PartyTent()
◆ SetActions()
| override void SetActions |
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inlineprivate |
◆ ShelterBase()
◆ SpawnKit()
◆ SITE_OBJECT_TYPE
| const string SITE_OBJECT_TYPE = "ShelterSite" |
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staticprivate |
The documentation for this class was generated from the following files:
- P:/scripts/4_World/Entities/ItemBase/TentBase/CarTent.c
- P:/scripts/4_World/Entities/ItemBase/TentBase/Shelter.c
- P:/scripts/4_World/Entities/ItemBase/TentBase/MediumTent.c
- P:/scripts/4_World/Entities/ItemBase/TentBase/PartyTent.c