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ActionPackTent.c File Reference

Data Structures

class  ActionPackTentCB
 

Functions

ActionPackTentCB ActionContinuousBaseCB ActionPackTent ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool IsUsingProxies ()
 
override bool HasProgress ()
 
override bool HasAlternativeInterrupt ()
 
override bool UseMainItem ()
 
override bool ActionConditionContinue (ActionData action_data)
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetAdminLogMessage (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)

◆ ActionPackTent()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateActionData()

override ActionData CreateActionData ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData  action_data)

◆ GetInputType()

override GetInputType ( )

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )

◆ HasProgress()

override bool HasProgress ( )

◆ IsUsingProxies()

override bool IsUsingProxies ( )

◆ OnEnd()

override void OnEnd ( ActionData  action_data)

◆ OnExecute()

override void OnExecute ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)

◆ Start()

override void Start ( ActionData  action_data)

◆ UseMainItem()

override bool UseMainItem ( )