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PC Stable Documentation
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Ghost - PostProcessEffectType.Ghost. More...
Private Member Functions | |
| override int | GetPostProcessEffectID () |
| override string | GetDefaultMaterialPath () |
| override void | RegisterMaterialParameters () |
Static Private Attributes | |
| static const int | PARAM_NOISE_CHANNEL_WEIGHT = 1 |
| static const int | PARAM_NOISE_OFFSET_X = 2 |
| static const int | PARAM_NOISE_OFFSET_Y = 3 |
| static const int | PARAM_NOISE_SCALE_X = 4 |
| static const int | PARAM_NOISE_SCALE_Y = 5 |
| static const int | PARAM_NOISE_REMAP_LO = 6 |
| static const int | PARAM_NOISE_REMAP_HI = 7 |
| static const int | PARAM_GHOST_OFFSET_X = 8 |
| static const int | PARAM_GHOST_OFFSET_Y = 9 |
| static const int | PARAM_GHOST_SCALE_X = 10 |
| static const int | PARAM_GHOST_SCALE_Y = 11 |
| static const int | PARAM_GHOST_COLOR_MOD = 12 |
| static const int | L_1_HMP = 100 |
| RGB = per channel multiplication A = overall color curve (0=linear,1=exponential) | |
| static const int | L_2_HMP = 100 |
| static const int | L_3_HMP = 100 |
| static const int | L_4_HMP = 100 |
| static const int | L_5_HMP = 100 |
| static const int | L_6_HMP = 100 |
| static const int | L_7_HMP = 100 |
| static const int | L_8_HMP = 100 |
| static const int | L_9_HMP = 100 |
Ghost - PostProcessEffectType.Ghost.
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References PARAM_GHOST_COLOR_MOD, PARAM_GHOST_OFFSET_X, PARAM_GHOST_OFFSET_Y, PARAM_GHOST_SCALE_X, PARAM_GHOST_SCALE_Y, PARAM_NOISE_CHANNEL_WEIGHT, PARAM_NOISE_OFFSET_X, PARAM_NOISE_OFFSET_Y, PARAM_NOISE_REMAP_HI, PARAM_NOISE_REMAP_LO, PARAM_NOISE_SCALE_X, PARAM_NOISE_SCALE_Y, PPEClassBase::RegisterParameterColor(), and PPEClassBase::RegisterParameterScalarFloat().
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RGB = per channel multiplication A = overall color curve (0=linear,1=exponential)
Referenced by PPERequester_GameplayBase::OnStart(), and PPERequester_GameplayBase::ProcessSimulation().
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Referenced by PPERequester_GameplayBase::ProcessSimulation().
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Referenced by PPERequester_GameplayBase::ProcessSimulation().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::ProcessSimulation(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::ProcessSimulation(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::ProcessSimulation(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::ProcessSimulation(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::ProcessSimulation(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().
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Referenced by PPERequester_GameplayBase::OnStart(), and RegisterMaterialParameters().