◆ ClaymoreMine()
◆ AfterStoreLoad()
  
  
      
        
          | override void AfterStoreLoad  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ CanBeDisarmed()
  
  
      
        
          | override bool CanBeDisarmed  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EEDelete()
  
  
      
        
          | override void EEDelete  | 
          ( | 
          EntityAI  | 
          parent | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EEItemLocationChanged()
◆ EEKilled()
  
  
      
        
          | override void EEKilled  | 
          ( | 
          Object  | 
          killer | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EOnInit()
  
  
      
        
          | override void EOnInit  | 
          ( | 
          IEntity  | 
          other,  | 
         
        
           | 
           | 
          int  | 
          extra  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetArmSoundset()
  
  
      
        
          | override string GetArmSoundset  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetDeploySoundset()
  
  
      
        
          | override string GetDeploySoundset  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetDisarmSoundset()
  
  
      
        
          | override string GetDisarmSoundset  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetLoopDeploySoundset()
  
  
      
        
          | override string GetLoopDeploySoundset  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetPairDevice()
◆ GetRemotelyActivatedItemBehaviour()
◆ GetViewIndex()
  
  
      
        
          | override int GetViewIndex  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ InitiateExplosion()
  
  
      
        
          | override protected void InitiateExplosion  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ IsDeployable()
  
  
      
        
          | override bool IsDeployable  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ IsTakeable()
  
  
      
        
          | override bool IsTakeable  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnActivatedByItem()
  
  
      
        
          | override void OnActivatedByItem  | 
          ( | 
          notnull ItemBase  | 
          item | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnArmed()
  
  
      
        
          | override void OnArmed  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnDebugSpawn()
  
  
      
        
          | override void OnDebugSpawn  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnDisarmed()
  
  
      
        
          | override void OnDisarmed  | 
          ( | 
          bool  | 
          pWithTool | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnPlacementComplete()
  
  
      
        
          | override void OnPlacementComplete  | 
          ( | 
          Man  | 
          player,  | 
         
        
           | 
           | 
          vector  | 
          position = "0 0 0",  | 
         
        
           | 
           | 
          vector  | 
          orientation = "0 0 0"  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnVariablesSynchronized()
  
  
      
        
          | override void OnVariablesSynchronized  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ PairRemote()
  
  
      
        
          | override void PairRemote  | 
          ( | 
          notnull EntityAI  | 
          trigger | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ SetActions()
  
  
      
        
          | override void SetActions  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ UpdateLED()
◆ UpdateVisuals()
  
  
      
        
          | protected void UpdateVisuals  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ ANIM_PHASE_DEPLOYED
  
  
      
        
          | protected const string ANIM_PHASE_DEPLOYED = "Mine" | 
         
       
   | 
  
private   | 
  
 
 
◆ ANIM_PHASE_PACKED
  
  
      
        
          | protected const string ANIM_PHASE_PACKED = "Bag" | 
         
       
   | 
  
private   | 
  
 
 
◆ m_LastLEDState
◆ m_RAIB
◆ SELECTION_NAME_LED
  
  
      
        
          | protected const string SELECTION_NAME_LED = "LED" | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following file: