◆ ClaymoreMine()
◆ AfterStoreLoad()
override void AfterStoreLoad |
( |
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inlineprivate |
◆ CanBeDisarmed()
override bool CanBeDisarmed |
( |
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inlineprivate |
◆ EEDelete()
override void EEDelete |
( |
EntityAI |
parent | ) |
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inlineprivate |
◆ EEItemLocationChanged()
◆ EEKilled()
override void EEKilled |
( |
Object |
killer | ) |
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inlineprivate |
◆ EOnInit()
override void EOnInit |
( |
IEntity |
other, |
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int |
extra |
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) |
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inlineprivate |
◆ GetArmSoundset()
override string GetArmSoundset |
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| ) |
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inlineprivate |
◆ GetDeploySoundset()
override string GetDeploySoundset |
( |
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inlineprivate |
◆ GetDisarmSoundset()
override string GetDisarmSoundset |
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inlineprivate |
◆ GetLoopDeploySoundset()
override string GetLoopDeploySoundset |
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inlineprivate |
◆ GetPairDevice()
◆ GetRemotelyActivatedItemBehaviour()
◆ GetViewIndex()
override int GetViewIndex |
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inlineprivate |
◆ InitiateExplosion()
override protected void InitiateExplosion |
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| ) |
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inlineprivate |
◆ IsDeployable()
override bool IsDeployable |
( |
| ) |
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inlineprivate |
◆ IsTakeable()
override bool IsTakeable |
( |
| ) |
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inlineprivate |
◆ OnActivatedByItem()
override void OnActivatedByItem |
( |
notnull ItemBase |
item | ) |
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inlineprivate |
◆ OnArmed()
override void OnArmed |
( |
| ) |
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inlineprivate |
◆ OnDebugSpawn()
override void OnDebugSpawn |
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| ) |
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inlineprivate |
◆ OnDisarmed()
override void OnDisarmed |
( |
bool |
pWithTool | ) |
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inlineprivate |
◆ OnPlacementComplete()
override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ OnVariablesSynchronized()
override void OnVariablesSynchronized |
( |
| ) |
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inlineprivate |
◆ PairRemote()
override void PairRemote |
( |
notnull EntityAI |
trigger | ) |
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inlineprivate |
◆ SetActions()
override void SetActions |
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| ) |
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inlineprivate |
◆ UpdateLED()
◆ UpdateVisuals()
protected void UpdateVisuals |
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inlineprivate |
◆ ANIM_PHASE_DEPLOYED
protected const string ANIM_PHASE_DEPLOYED = "Mine" |
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private |
◆ ANIM_PHASE_PACKED
protected const string ANIM_PHASE_PACKED = "Bag" |
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private |
◆ m_LastLEDState
◆ m_RAIB
◆ SELECTION_NAME_LED
protected const string SELECTION_NAME_LED = "LED" |
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private |
The documentation for this class was generated from the following file: