◆ ClaymoreMine()
◆ AfterStoreLoad()
| override void AfterStoreLoad |
( |
| ) |
|
|
inlineprivate |
◆ CanBeDisarmed()
| override bool CanBeDisarmed |
( |
| ) |
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|
inlineprivate |
◆ EEDelete()
| override void EEDelete |
( |
EntityAI |
parent | ) |
|
|
inlineprivate |
◆ EEItemLocationChanged()
◆ EEKilled()
| override void EEKilled |
( |
Object |
killer | ) |
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|
inlineprivate |
◆ EOnInit()
| override void EOnInit |
( |
IEntity |
other, |
|
|
int |
extra |
|
) |
| |
|
inlineprivate |
◆ GetArmSoundset()
| override string GetArmSoundset |
( |
| ) |
|
|
inlineprivate |
◆ GetDeploySoundset()
| override string GetDeploySoundset |
( |
| ) |
|
|
inlineprivate |
◆ GetDisarmSoundset()
| override string GetDisarmSoundset |
( |
| ) |
|
|
inlineprivate |
◆ GetLoopDeploySoundset()
| override string GetLoopDeploySoundset |
( |
| ) |
|
|
inlineprivate |
◆ GetPairDevice()
◆ GetRemotelyActivatedItemBehaviour()
◆ GetViewIndex()
| override int GetViewIndex |
( |
| ) |
|
|
inlineprivate |
◆ InitiateExplosion()
| override protected void InitiateExplosion |
( |
| ) |
|
|
inlineprivate |
◆ IsDeployable()
| override bool IsDeployable |
( |
| ) |
|
|
inlineprivate |
◆ IsTakeable()
| override bool IsTakeable |
( |
| ) |
|
|
inlineprivate |
◆ OnActivatedByItem()
| override void OnActivatedByItem |
( |
notnull ItemBase |
item | ) |
|
|
inlineprivate |
◆ OnArmed()
| override void OnArmed |
( |
| ) |
|
|
inlineprivate |
◆ OnDebugSpawn()
| override void OnDebugSpawn |
( |
| ) |
|
|
inlineprivate |
◆ OnDisarmed()
| override void OnDisarmed |
( |
bool |
pWithTool | ) |
|
|
inlineprivate |
◆ OnPlacementComplete()
| override void OnPlacementComplete |
( |
Man |
player, |
|
|
vector |
position = "0 0 0", |
|
|
vector |
orientation = "0 0 0" |
|
) |
| |
|
inlineprivate |
◆ OnVariablesSynchronized()
| override void OnVariablesSynchronized |
( |
| ) |
|
|
inlineprivate |
◆ PairRemote()
| override void PairRemote |
( |
notnull EntityAI |
trigger | ) |
|
|
inlineprivate |
◆ SetActions()
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ UpdateLED()
◆ UpdateVisuals()
| protected void UpdateVisuals |
( |
| ) |
|
|
inlineprivate |
◆ ANIM_PHASE_DEPLOYED
| protected const string ANIM_PHASE_DEPLOYED = "Mine" |
|
private |
◆ ANIM_PHASE_PACKED
| protected const string ANIM_PHASE_PACKED = "Bag" |
|
private |
◆ m_LastLEDState
◆ m_RAIB
◆ SELECTION_NAME_LED
| protected const string SELECTION_NAME_LED = "LED" |
|
private |
The documentation for this class was generated from the following file: