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ActionArmExplosive.c File Reference

Data Structures

class  ActionArmExplosiveCB
 

Functions

ActionArmExplosiveCB ActionContinuousBaseCB ActionArmExplosive ()
 
override void CreateActionComponent ()
 
override void InitActionComponent ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionArmExplosive()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

References ExplosivesBase().

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ HasProgress()

override bool HasProgress ( )

◆ InitActionComponent()

override void InitActionComponent ( )

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

References ExplosivesBase().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

References ExplosivesBase().

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)

References ExplosivesBase().