◆ Grenade_ChemGas()
◆ ~Grenade_ChemGas()
◆ Activate()
override protected void Activate |
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◆ EEKilled()
override void EEKilled |
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Object |
killer | ) |
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inlineprivate |
◆ EOnContact()
◆ GetExplosionSoundSet()
protected string GetExplosionSoundSet |
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inlineprivate |
◆ OnDamageDestroyed()
override void OnDamageDestroyed |
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int |
oldLevel | ) |
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inlineprivate |
References CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), ClearFlags(), CGame::GetCallQueue(), GetExplosionSoundSet(), GetGame(), GetPosition, ParticleList::GRENADE_CHEM_BREAK, m_ExplosionSound, m_ParticleExploded, and ParticleManager().
◆ OnExplode()
override protected void OnExplode |
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inlineprivate |
◆ m_Exploded
protected bool m_Exploded |
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private |
◆ m_ExplosionSound
◆ m_ParticleExploded
The documentation for this class was generated from the following file: