PC Stable Documentation
|
|
Private Member Functions | |
void | CCTNonRuined (float maximal_target_distance=UAMaxDistances.DEFAULT) |
override bool | Can (PlayerBase player, ActionTarget target) |
Private Attributes | |
protected float | m_MaximalActionDistanceSq |
|
inlineprivate |
References m_MaximalActionDistanceSq.
|
inlineprivate |
References vector::DistanceSq(), and m_MaximalActionDistanceSq.
|
private |
Referenced by Can(), and CCTNonRuined().