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PC Stable Documentation
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Private Member Functions | |
| void | CCTNonRuined (float maximal_target_distance=UAMaxDistances.DEFAULT) |
| override bool | Can (PlayerBase player, ActionTarget target) |
Private Attributes | |
| protected float | m_MaximalActionDistanceSq |
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inlineprivate |
References m_MaximalActionDistanceSq.
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inlineprivate |
References vector::DistanceSq(), and m_MaximalActionDistanceSq.
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private |
Referenced by Can(), and CCTNonRuined().