DayZ Scripts
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DayZPlayerTypeStepSoundLookupTable Class Reference

Private Member Functions

SoundObjectBuilder GetSoundBuilder (int eventId, int pMovement, int pSurfaceHash, AnimBootsType pBoots)
 
void DayZPlayerTypeStepSoundLookupTableImpl ()
 
override SoundObjectBuilder GetSoundBuilder (int eventId, int pMovement, int pSurfaceHash, AnimBootsType pBoots)
 

Static Private Member Functions

static DayZPlayerTypeStepSoundLookupTableImpl GetInstance ()
 

Private Attributes

private autoptr map< int, ref StepSoundLookupTablem_pSoundTableInstances
 
private autoptr map< int, StepSoundLookupTablem_pSoundTables
 

Static Private Attributes

static private ref DayZPlayerTypeStepSoundLookupTableImpl m_instance
 

Member Function Documentation

◆ DayZPlayerTypeStepSoundLookupTableImpl()

◆ GetInstance()

◆ GetSoundBuilder() [1/2]

SoundObjectBuilder GetSoundBuilder ( int  eventId,
int  pMovement,
int  pSurfaceHash,
AnimBootsType  pBoots 
)
inlineprivate

Referenced by DayZPlayer::OnStepEvent().

◆ GetSoundBuilder() [2/2]

override SoundObjectBuilder GetSoundBuilder ( int  eventId,
int  pMovement,
int  pSurfaceHash,
AnimBootsType  pBoots 
)
inlineprivate

Field Documentation

◆ m_instance

private ref DayZPlayerTypeStepSoundLookupTableImpl m_instance
staticprivate

Referenced by GetInstance().

◆ m_pSoundTableInstances

private autoptr map<int, ref StepSoundLookupTable> m_pSoundTableInstances
private

◆ m_pSoundTables

private autoptr map<int, StepSoundLookupTable> m_pSoundTables
private

The documentation for this class was generated from the following files: