◆ SoundLookupTable()
◆ AttachmentSoundLookupTable()
  
  
      
        
          | void AttachmentSoundLookupTable  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ GetSoundBuilder()
◆ ImpactSoundLookupTable()
  
  
      
        
          | void ImpactSoundLookupTable  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ InitTable()
  
  
      
        
          | void InitTable  | 
          ( | 
          string  | 
          tableCategoryName,  | 
         
        
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           | 
          string  | 
          parameterName  | 
         
        
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          ) | 
           |  | 
         
       
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inlineprivate   | 
  
 
 
◆ LoadTable()
  
  
      
        
          | void LoadTable  | 
          ( | 
          string  | 
          soundLookupTableName | ) | 
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inlineprivate   | 
  
 
References CGame::ConfigGetChildName(), CGame::ConfigGetChildrenCount(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), AnimSoundObjectBuilderBank::GetBuilder(), GetGame(), AnimSoundObjectBuilderBank::GetInstance(), string::Hash(), m_parameterName, m_soundBuilders, m_tableCategoryName, path, and SoundObjectBuilder().
Referenced by GetActionTable(), GetBuilder(), and GetImpactTable().
 
 
◆ m_parameterName
  
  
      
        
          | private string m_parameterName | 
         
       
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private   | 
  
 
 
◆ m_soundBuilders
◆ m_tableCategoryName
  
  
      
        
          | private string m_tableCategoryName | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following file: