|
PC Stable Documentation
|
|

Private Member Functions | |
| void | FirearmActionAttachMagazine () |
| override int | GetActionCategory () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| override ActionData | CreateActionData () |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
| override bool | Post_SetupAction (ActionData action_data) |
| override bool | InventoryReservation (ActionData action_data) |
| override void | Start (ActionData action_data) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBePerformedFromQuickbar () |
|
inlineprivate |
References ActionBase::m_Text.
|
inlineprivate |
References HumanCommandWeapons::GetRunningAction().
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References AC_SINGLE_USE.
|
inlineprivate |
References ActionTarget, AttachMagazineActionReciveData::m_ilOldMagazine, and vector::Zero.
|
inlineprivate |
|
inlineprivate |
References GetGame().
|
inlineprivate |
|
inlineprivate |
References ActionBase::ClearInventoryReservationEx(), and InventoryReservation().
|
inlineprivate |