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FirearmActionAttachMagazine Class Reference

Private Member Functions

void FirearmActionAttachMagazine ()
 
override int GetActionCategory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override ActionData CreateActionData ()
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override bool Post_SetupAction (ActionData action_data)
 
override bool InventoryReservation (ActionData action_data)
 
override void Start (ActionData action_data)
 
override bool CanBePerformedFromInventory ()
 
override bool CanBePerformedFromQuickbar ()
 

Constructor & Destructor Documentation

◆ FirearmActionAttachMagazine()

void FirearmActionAttachMagazine ( )
inlineprivate

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )
inlineprivate

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

References AC_SINGLE_USE.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ InventoryReservation()

◆ Post_SetupAction()

override bool Post_SetupAction ( ActionData  action_data)
inlineprivate

References GetGame().

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

The documentation for this class was generated from the following file: