Private Member Functions | |
void | SymptomBase () |
void | ~SymptomBase () |
void | Init (SymptomManager manager, PlayerBase player, int uid) |
int | GetMaxCount () |
int | GetUID () |
void | OnOwnerKilled () |
bool | CanBeInterupted () |
bool | IsClientOnly () |
void | SetDuration (float duration) |
float | GetDuration () |
string | GetName () |
SymptomManager | GetManager () |
int | GetType () |
void | SetParam (Param p) |
bool | IsSyncToClient () |
bool | IsSyncToRemotes () |
This symptom is synchronized to remotes in a form id within symptom manager. | |
void | GetPersistentParams (array< Param > params) |
void | MakeParamObjectPersistent (Param object) |
bool | IsPersistent () |
bool | IsPrimary () |
bool | AllowInUnconscious () |
PlayerBase | GetPlayer () |
int | GetPriority () |
bool | OnConstructed (SymptomManager manager) |
void | OnDestructed () |
void | Activate () |
void | Deactivate () |
bool | IsActivated () |
void | Update (float deltatime) |
void | PlayAnimationFB (int animation, int stance_mask, float running_time=-1) |
void | PlayAnimationADD (int type) |
void | PlaySound (EPlayerSoundEventID id) |
void | SyncToClientActivated (int SYMPTOM_id, int uid) |
void | SyncToClientDeactivated (int SYMPTOM_id, int uid) |
void | CheckSoundFinished () |
void | CheckDestroy () |
SmptAnimMetaBase | SpawnAnimMetaObject () |
void | RequestDestroy () |
void | Destroy () |
void | AnimationFinish () |
gets called upon animation Symptom exit | |
void | AnimationPlayFailed () |
void | AnimationStart () |
protected void | OnAnimationFinish () |
protected void | OnAnimationStart () |
protected void | OnAnimationPlayFailed () |
void | OnInit () |
this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here | |
void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
bool | CanActivate () |
void | OnUpdateClient (PlayerBase player, float deltatime) |
gets called every frame | |
void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
void | OnGetActivatedClient (PlayerBase player) |
void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
void | OnGetDeactivatedClient (PlayerBase player) |
override void | OnInit () |
bool | IsContaminationActive () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnAnimationStart () |
override SmptAnimMetaBase | SpawnAnimMetaObject () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnAnimationPlayFailed () |
override bool | CanActivate () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override SmptAnimMetaBase | SpawnAnimMetaObject () |
override void | OnInit () |
override bool | CanBeInterupted () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnAnimationPlayFailed () |
override bool | CanActivate () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override SmptAnimMetaBase | SpawnAnimMetaObject () |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnAnimationPlayFailed () |
override bool | CanActivate () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnAnimationPlayFailed () |
override bool | CanActivate () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override SmptAnimMetaBase | SpawnAnimMetaObject () |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | SetParam (Param p) |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
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References GetGame(), GetManager(), GetType(), GetUID(), IsSyncToClient(), m_IsActivated, m_Player, OnGetActivatedClient(), OnGetActivatedServer(), and SyncToClientActivated().
Referenced by SymptomManager::UpdateActiveSymptoms().
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Referenced by SymptomManager::QueueUpPrimarySymptom().
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gets called upon animation Symptom exit
References m_DestroyOnAnimFinish, OnAnimationFinish(), and RequestDestroy().
Referenced by AnimationPlayFailed(), and AnimFinished().
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References AnimationFinish(), and OnAnimationPlayFailed().
Referenced by AnimFinished().
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References OnAnimationStart().
Referenced by SymptomManager::OnAnimationStarted().
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Referenced by SymptomManager::OnTick().
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References m_AnimPlayRequested.
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References CheckSoundFinished(), Destroy(), IsPrimary(), m_ActivatedTime, m_DestroyRequested, MAX_TIME_ACTIVE_SAVEGUARD, and RequestDestroy().
Referenced by Update().
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References GetGame(), m_ActivatedTime, m_Duration, m_PlayedSound, and RequestDestroy().
Referenced by CheckDestroy().
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References GetGame(), GetType(), GetUID(), IsSyncToClient(), m_IsActivated, m_Player, OnGetDeactivatedClient(), OnGetDeactivatedServer(), and SyncToClientDeactivated().
Referenced by OnDestructed().
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References m_IsTemplate, and OnDestructed().
Referenced by CheckDestroy().
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References m_Duration.
Referenced by VomitSymptom::OnGetActivatedServer().
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References m_Manager.
Referenced by Activate(), and OnDestructed().
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References m_MaxCount.
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Referenced by SymptomManager::RegisterSymptom().
References m_PersistentParams.
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References m_Player.
Referenced by PlaySound(), SyncToClientActivated(), and SyncToClientDeactivated().
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References m_Priority.
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References m_ID.
Referenced by Activate(), Deactivate(), SymptomManager::OnSymptomExit(), PlayAnimationADD(), PlayAnimationFB(), and SymptomManager::RegisterSymptom().
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References m_UID.
Referenced by Activate(), and Deactivate().
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References m_IsTemplate, m_Manager, m_Player, m_UID, and OnInit().
Referenced by SymptomManager::RegisterSymptom(), and SymptomManager::SpawnSymptom().
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References m_IsActivated.
Referenced by OnDestructed().
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References m_IsClientOnly.
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References m_Player.
Referenced by OnAnimationStart(), and OnGetActivatedServer().
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References m_IsPersistent.
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References m_SymptomType.
Referenced by CheckDestroy(), and SymptomManager::OnSymptomExit().
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References m_SyncToClient.
Referenced by Activate(), and Deactivate().
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This symptom is synchronized to remotes in a form id within symptom manager.
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References GetGame(), and m_PersistentParams.
Referenced by OnInit().
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Referenced by AnimationFinish().
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Referenced by AnimationPlayFailed().
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Referenced by AnimationStart().
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References GetPlugin(), IsContaminationActive(), m_Player, and PluginLifespan().
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References Deactivate(), GetManager(), IsActivated(), m_Manager, m_UID, and SymptomManager::OnSymptomExit().
Referenced by Destroy().
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Referenced by Activate().
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gets called once on a Symptom which is being activated
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gets called once on a Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on a Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, CachedObjectsParams::PARAM2_FLOAT_FLOAT, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
Referenced by Activate().
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gets called once on an Symptom which is being activated
References IsContaminationActive(), m_Manager, PlayAnimationADD(), and PlaySound().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), HumanMovementState::m_iMovement, m_Manager, m_Player, PlayAnimationADD(), PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), HumanMovementState::m_iMovement, m_Manager, m_Player, PlayAnimationADD(), PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Manager, m_Player, PlayAnimationADD(), PlaySound(), Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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gets called once on an Symptom which is being activated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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Referenced by Deactivate().
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only gets called once on an active Symptom that is being deactivated
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
Referenced by Deactivate().
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only gets called once on an active Symptom that is being deactivated
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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only gets called once on an active Symptom that is being deactivated
References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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References LogManager::IsSymptomLogEnable(), m_Player, Debug::SymptomLog(), and ToString().
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this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
Referenced by Init().
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References m_ID, and m_SymptomType.
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References m_ID, and m_SymptomType.
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References m_Duration, m_ID, and m_SymptomType.
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References m_ID, and m_SymptomType.
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References m_Duration, m_ID, and m_SymptomType.
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References m_Duration, m_ID, and m_SymptomType.
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References m_ID, and m_SymptomType.
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References m_ID, m_IsPersistent, m_Position, m_SymptomType, and MakeParamObjectPersistent().
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References Class::CastTo(), GetGame(), m_ID, m_IsPersistent, and m_SymptomType.
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References Class::CastTo(), GetGame(), m_ID, m_IsPersistent, m_Requester, and m_SymptomType.
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References m_ID, and m_SymptomType.
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References Class::CastTo(), GetGame(), m_ID, m_IsPersistent, m_Requester, and m_SymptomType.
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gets called every frame
Referenced by Update().
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References m_BlurDuration, m_BlurStrength, m_Requester, m_Time, Math::PI, Math::RandomFloat(), Math::RandomFloatInclusive(), and Math::Sin().
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References Math::Clamp(), m_EffectDuration, m_Requester, m_Time, and Math::RandomFloatInclusive().
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gets called every frame
Referenced by Update().
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gets called every frame
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gets called every frame
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gets called every frame
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gets called every frame
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gets called every frame
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gets called every frame
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gets called every frame
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gets called every frame
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gets called every frame
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References GetType(), m_AnimPlayRequested, m_Player, and DayZPlayerSyncJunctures::SendPlayerSymptomADD().
Referenced by OnGetActivatedServer().
References GetType(), m_AnimPlayRequested, m_Player, and DayZPlayerSyncJunctures::SendPlayerSymptomFB().
Referenced by VomitSymptom::OnGetActivatedServer().
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References GetPlayer(), and m_PlayedSound.
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References m_DestroyRequested.
Referenced by AnimationFinish(), CheckDestroy(), and CheckSoundFinished().
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References m_Duration.
Referenced by CholeraMdfr::OnActivate(), SalmonellaMdfr::OnActivate(), PoisoningMdfr::OnTick(), CholeraMdfr::OnTick(), SalmonellaMdfr::OnTick(), and ToxicityMdfr::OnTick().
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References GetGame(), GetPlayer(), CachedObjectsParams::PARAM2_INT_INT, and CGame::RPCSingleParam().
Referenced by Activate().
References GetGame(), GetPlayer(), CachedObjectsParams::PARAM2_INT_INT, and CGame::RPCSingleParam().
Referenced by Deactivate().
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References CheckDestroy(), GetGame(), m_ActivatedTime, m_Player, m_ServerUpdateDelta, m_ServerUpdateInterval, OnUpdateClient(), and OnUpdateServer().
Referenced by SymptomManager::UpdateActiveSymptoms().
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Referenced by CheckDestroy(), CheckSoundFinished(), and Update().
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Referenced by CanBeInterupted(), PlayAnimationADD(), and PlayAnimationFB().
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Referenced by OnUpdateClient().
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Referenced by OnUpdateClient().
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Referenced by AnimationFinish(), LaughterSymptom::OnInit(), VomitSymptom::OnInit(), and DeafnessCompleteSymptom::OnInit().
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Referenced by CheckDestroy(), and RequestDestroy().
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Referenced by OnUpdateClient().
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Referenced by GetType(), LaughterSymptom::OnInit(), VomitSymptom::OnInit(), and DeafnessCompleteSymptom::OnInit().
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Referenced by Activate(), Deactivate(), and IsActivated().
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Referenced by IsClientOnly().
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Referenced by IsPersistent(), and DeafnessCompleteSymptom::OnInit().
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Referenced by VomitSymptom::CanActivate(), GetManager(), Init(), and OnDestructed().
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Referenced by GetMaxCount(), VomitSymptom::OnInit(), and DeafnessCompleteSymptom::OnInit().
Referenced by GetPersistentParams(), and MakeParamObjectPersistent().
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Referenced by CheckSoundFinished(), and PlaySound().
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Referenced by Activate(), Deactivate(), GetPlayer(), Init(), VomitSymptom::IsContaminationActive(), VomitSymptom::OnAnimationFinish(), VomitSymptom::OnAnimationStart(), LaughterSymptom::OnGetActivatedClient(), DeafnessCompleteSymptom::OnGetActivatedClient(), LaughterSymptom::OnGetActivatedServer(), LaughterSymptom::OnGetDeactivatedClient(), DeafnessCompleteSymptom::OnGetDeactivatedClient(), LaughterSymptom::OnGetDeactivatedServer(), PlayAnimationADD(), PlayAnimationFB(), and Update().
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Referenced by GetPriority(), LaughterSymptom::OnInit(), VomitSymptom::OnInit(), and DeafnessCompleteSymptom::OnInit().
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Referenced by IsPrimary(), LaughterSymptom::OnInit(), VomitSymptom::OnInit(), and DeafnessCompleteSymptom::OnInit().
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Referenced by IsSyncToClient(), LaughterSymptom::OnInit(), VomitSymptom::OnInit(), and DeafnessCompleteSymptom::OnInit().
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Referenced by GetUID(), Init(), and OnDestructed().
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Referenced by CheckDestroy().
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