◆ ActivateCondition()
◆ DeactivateCondition()
◆ GetDebugText()
override string GetDebugText |
( |
| ) |
|
|
inlineprivate |
◆ Init()
◆ OnActivate()
override protected void OnActivate |
( |
PlayerBase |
player | ) |
|
|
inlineprivate |
◆ OnDeactivate()
override protected void OnDeactivate |
( |
PlayerBase |
player | ) |
|
|
inlineprivate |
◆ OnTick()
◆ AGENT_THRESHOLD_ACTIVATE
const int AGENT_THRESHOLD_ACTIVATE = 250 |
|
staticprivate |
◆ AGENT_THRESHOLD_DEACTIVATE
const int AGENT_THRESHOLD_DEACTIVATE = 0 |
|
staticprivate |
◆ DAMAGE_PER_SEC
const float DAMAGE_PER_SEC = 0.04 |
|
staticprivate |
◆ m_NextEvent
protected float m_NextEvent |
|
private |
◆ m_Time
◆ PAIN_EVENT_INTERVAL_MAX
const int PAIN_EVENT_INTERVAL_MAX = 12 |
|
staticprivate |
◆ PAIN_EVENT_INTERVAL_MIN
const int PAIN_EVENT_INTERVAL_MIN = 6 |
|
staticprivate |
The documentation for this class was generated from the following file: