Data Structures | |
| class | SmptAnimMetaBase |
| class | SmptAnimMetaADD |
Enumerations | |
| enum | eAnimFinishType { SUCCESS , FAILURE } |
Functions | |
| void | SmptAnimMetaBase () |
| void | Init (ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
| bool | IsPlaying () |
| bool | IsDestroyReqested () |
| void | AnimFinished (eAnimFinishType type) |
| EAnimPlayState | PlayRequest () |
| protected EAnimPlayState | Play () |
| void | Update (HumanMovementState movement_state) |
Variables | |
| enum eAnimFinishType | m_IsPlaying |
| SymptomManager | m_Manager |
| PlayerBase | m_Player |
| int | m_AnimID |
| int | m_SymptomType |
| int | m_StateType |
| bool | m_DestroyRequested |
| bool | m_Canceled |
| class SmptAnimMetaFB extends SmptAnimMetaBase | m_CalledAnimStart |
| enum eAnimFinishType |
| void AnimFinished | ( | eAnimFinishType | type | ) |
| override void Init | ( | ParamsReadContext | ctx, |
| SymptomManager | manager, | ||
| PlayerBase | player | ||
| ) |
| bool IsDestroyReqested | ( | ) |
References m_DestroyRequested.
| bool IsPlaying | ( | ) |
References m_IsPlaying.
| EAnimPlayState PlayRequest | ( | ) |
References m_Manager, SymptomManager::OnAnimationFinished(), and SmptAnimMetaBase::Play().
| void SmptAnimMetaBase | ( | ) |
| override void Update | ( | HumanMovementState | movement_state | ) |
| int m_AnimID |
Referenced by SmptAnimMetaBase::Init(), Play(), and SmptAnimMetaBase::Play().
| class SmptAnimMetaFB extends SmptAnimMetaBase m_CalledAnimStart |
Referenced by Update().
| bool m_Canceled |
Referenced by SmptAnimMetaBase::Play().
| bool m_DestroyRequested |
Referenced by AnimFinished(), and IsDestroyReqested().
| enum eAnimFinishType m_IsPlaying |
Referenced by IsPlaying(), Play(), and Update().
| SymptomManager m_Manager |
Referenced by AnimFinished(), Init(), PlayRequest(), and Update().
| PlayerBase m_Player |
Referenced by AnimFinished(), Init(), Play(), and Update().
| int m_StateType |
| int m_SymptomType |
Referenced by SymptomBase::OnInit().