Static Private Member Functions | |
static void | SendDeath (DayZPlayer pPlayer, int pType, float pHitDir) |
static bool | ReadDeathParams (ParamsReadContext pCtx, out int pType, out float pHitDir) |
static void | SendDamageHit (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody) |
static void | SendDamageHitEx (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos) |
static bool | ReadDamageHitParams (ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody) |
static bool | ReadDamageHitParamsEx (ParamsReadContext pCtx, out SyncHitInfo pData) |
static void | SendInjury (DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level) |
static bool | ReadInjuryParams (ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level) |
static void | SendPlayerUnconsciousness (DayZPlayer pPlayer, bool enable) |
static bool | ReadPlayerUnconsciousnessParams (ParamsReadContext pCtx, out bool enable) |
static void | SendPlayerFBModifier (PlayerBase pPlayer, int type) |
static bool | ReadPlayerFBModifier (ParamsReadContext pCtx, out int type) |
static void | SendPlayerSymptomADD (DayZPlayer pPlayer, int type, int state_type) |
static bool | ReadPlayerSymptomADDParams (ParamsReadContext pCtx, out int type) |
static void | SendPlayerSymptomFB (DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration) |
static bool | ReadPlayerSymptomFBParams (ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration) |
static void | SendActionInterrupt (DayZPlayer pPlayer) |
static bool | ReadActionInterruptParams (ParamsReadContext pCtx) |
static void | SendActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept) |
static void | SendWeaponActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept) |
static bool | ReadKuruRequest (ParamsReadContext pCtx, out float amount) |
static void | SendKuruRequest (DayZPlayer pPlayer, float amount) |
static void | SendQuickbarSetShortcut (DayZPlayer pPlayer, EntityAI item, int index, bool force=false) |
static void | SendWeaponJamChance (DayZPlayer pPlayer, float jamChance) |
static void | SendDeleteItem (DayZPlayer pPlayer, EntityAI item) |
static void | SendBrokenLegs (DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState) |
static bool | ReadBrokenLegsParams (ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState) |
static void | SendBrokenLegsEx (DayZPlayer pPlayer, int currentState) |
static bool | ReadBrokenLegsParamsEx (ParamsReadContext pCtx, out int currentState) |
static void | SendShock (DayZPlayer pPlayer, float shockValue) |
static bool | ReadShockParams (ParamsReadContext pCtx, out float shockValue) |
Static Private Attributes | |
static const int | SJ_DAMAGE_HIT = 0 |
static const int | SJ_INJURY = 1 |
static const int | SJ_ACTION_INTERRUPT = 2 |
static const int | SJ_PLAYER_STATES = 3 |
static const int | SJ_QUICKBAR_SET_SHORTCUT = 4 |
static const int | SJ_INVENTORY = 5 |
static const int | SJ_ACTION_ACK_ACCEPT = 6 |
static const int | SJ_ACTION_ACK_REJECT = 7 |
static const int | SJ_WEAPON_ACTION_ACK_ACCEPT = 8 |
static const int | SJ_WEAPON_ACTION_ACK_REJECT = 9 |
static const int | SJ_WEAPON_SET_JAMMING_CHANCE = 10 |
static const int | SJ_UNCONSCIOUSNESS = 11 |
static const int | SJ_DEATH = 12 |
static const int | SJ_PLAYER_FB_MODIFIER = 13 |
static const int | SJ_PLAYER_ADD_MODIFIER = 14 |
static const int | SJ_KURU_REQUEST = 15 |
static const int | SJ_GESTURE_REQUEST = 16 |
static const int | SJ_INVENTORY_REPAIR = 17 |
static const int | SJ_WEAPON_LIFT = 18 |
static const int | SJ_WEAPON_RAISE_COMPLETED = 19 |
static const int | SJ_DELETE_ITEM = 20 |
static const int | SJ_BROKEN_LEGS = 21 |
static const int | SJ_SHOCK = 22 |
static const int | SJ_STAMINA = 23 |
static const int | SJ_STAMINA_MISC = 24 |
static const int | SJ_ADS_RESET = 25 |
static const int | SJ_INVENTORY_FAILURE = 26 |
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inlinestaticprivate |
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References Serializer::Read().
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inlinestaticprivate |
References Serializer::Read().
Referenced by ManBase::OnSyncJuncture().
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inlinestaticprivate |
References Serializer::Read().
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inlinestaticprivate |
References Serializer::Read().
Referenced by DayZPlayer::OnSyncJuncture().
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inlinestaticprivate |
References Serializer::Read().
Referenced by DayZPlayer::OnSyncJuncture().
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inlinestaticprivate |
References Serializer::Read().
Referenced by ManBase::OnSyncJuncture().
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inlinestaticprivate |
References Serializer::Read().
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inlinestaticprivate |
References Serializer::Read().
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References Serializer::Read().
Referenced by SmptAnimMetaBase::Init().
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inlinestaticprivate |
References Serializer::Read().
Referenced by ManBase::OnSyncJuncture().
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inlinestaticprivate |
References Serializer::Read().
Referenced by ManBase::OnSyncJuncture().
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Action Acknowledgment
References SJ_ACTION_ACK_ACCEPT, SJ_ACTION_ACK_REJECT, and Serializer::Write().
Referenced by ActionManagerServer::OnInputUserDataProcess(), ActionManagerServer::StartDeliveredAction(), and ActionManagerServer::Update().
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Action interrupt
References SJ_ACTION_INTERRUPT.
Referenced by ActionBaseCB::Interrupt(), and ActionManagerServer::RequestInterruptAction().
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BrokenLegs
References SJ_BROKEN_LEGS, and Serializer::Write().
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References SJ_BROKEN_LEGS, and Serializer::Write().
Referenced by ManBase::SetBrokenLegs().
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DamageHit
References SJ_DAMAGE_HIT, and Serializer::Write().
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References TotalDamageResult::GetHighestDamage(), Managed::m_AnimType, SJ_DAMAGE_HIT, and Serializer::Write().
Referenced by DayZPlayer::EEHitBy().
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References SJ_DELETE_ITEM, and Serializer::Write().
Referenced by ManBase::JunctureDeleteItem().
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References SJ_KURU_REQUEST, and Serializer::Write().
Referenced by BrainDiseaseMdfr::OnTick().
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Full body
References SJ_PLAYER_FB_MODIFIER, and Serializer::Write().
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Additive Symptoms
References SJ_PLAYER_ADD_MODIFIER, and Serializer::Write().
Referenced by SymptomBase::PlayAnimationADD().
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Full body Symptoms
References SJ_PLAYER_STATES, and Serializer::Write().
Referenced by SymptomBase::PlayAnimationFB().
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Conscious / Unconscious
References SJ_UNCONSCIOUSNESS, and Serializer::Write().
Referenced by ManBase::EEHitBy(), UnconsciousnessMdfr::OnActivate(), UnconsciousnessMdfr::OnDeactivate(), ManBase::RequestUnconsciousness(), and ManBase::ResetPlayer().
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Quickbar
References SJ_QUICKBAR_SET_SHORTCUT, and Serializer::Write().
Referenced by SetEntityShortcut().
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References SJ_WEAPON_ACTION_ACK_ACCEPT, SJ_WEAPON_ACTION_ACK_REJECT, and Serializer::Write().
Referenced by WeaponManager::OnInputUserDataProcess().
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References SJ_WEAPON_SET_JAMMING_CHANCE, and Serializer::Write().
Referenced by WeaponManager::Update().
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staticprivate |
Referenced by OnSyncJuncture(), ManBase::OnSyncJuncture(), and SendActionAcknowledgment().
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Referenced by OnSyncJuncture(), ManBase::OnSyncJuncture(), and SendActionAcknowledgment().
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Referenced by OnSyncJuncture(), ManBase::OnSyncJuncture(), and SendActionInterrupt().
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Referenced by ManBase::OnSyncJuncture(), and ManBase::ResetADSPlayerSync().
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Referenced by ManBase::OnSyncJuncture(), SendBrokenLegs(), and SendBrokenLegsEx().
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Referenced by DayZPlayer::OnSyncJuncture(), SendDamageHit(), and SendDamageHitEx().
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Referenced by DayZPlayer::OnSyncJuncture(), and SendDeath().
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Referenced by ManBase::OnSyncJuncture(), and SendDeleteItem().
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Referenced by ManBase::OnSyncJuncture(), and SendInjury().
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Referenced by ManBase::OnSyncJuncture(), ProcessInputData(), SendServerHandEventViaJuncture(), and TakeToDst().
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Referenced by HandEvent(), ManBase::OnSyncJuncture(), and ProcessInputData().
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Referenced by ManBase::OnSyncJuncture().
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Referenced by ManBase::OnSyncJuncture(), and SendKuruRequest().
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Referenced by ManBase::OnSyncJuncture(), and SendPlayerSymptomADD().
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Referenced by SendPlayerFBModifier().
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Referenced by ManBase::OnSyncJuncture(), and SendPlayerSymptomFB().
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Referenced by ManBase::OnSyncJuncture(), and SendQuickbarSetShortcut().
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Referenced by ManBase::OnSyncJuncture(), and SendShock().
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Referenced by StaminaHandler::OnSyncJuncture(), ManBase::OnSyncJuncture(), and StaminaHandler::SyncStamina().
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Referenced by ManBase::OnSyncJuncture(), and SendPlayerUnconsciousness().
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Referenced by WeaponManager::OnSyncJuncture(), ManBase::OnSyncJuncture(), and SendWeaponActionAcknowledgment().
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Referenced by WeaponManager::OnSyncJuncture(), ManBase::OnSyncJuncture(), and SendWeaponActionAcknowledgment().
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Referenced by ManBase::OnSyncJuncture().
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Referenced by WeaponManager::OnSyncJuncture(), ManBase::OnSyncJuncture(), and SendWeaponJamChance().