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proto native UIMenuPanel | GetSubMenu () |
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proto native UIMenuPanel | GetParentMenu () |
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proto native UIMenuPanel | GetVisibleMenu () |
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proto native void | SetSubMenu (UIMenuPanel submenu) |
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proto native void | SetParentMenu (UIMenuPanel parent) |
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proto native bool | CanClose () |
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proto native bool | CanCloseOnEscape () |
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proto native UIScriptedMenu | EnterScriptedMenu (int id) |
| Create & open menu with specific id (see MenuID) and set this menu as its parent.
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proto native void | DestroySubmenu () |
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proto native bool | IsAnyMenuVisible () |
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proto native bool | IsVisible () |
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void | OnVisibilityChanged (bool isVisible) |
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proto native void | Close () |
| Safe way to close window, using this function can even window safely close itself.
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bool | UseMouse () |
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bool | UseKeyboard () |
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bool | UseGamepad () |
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int | GetID () |
| Returns MenuID.
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void | Refresh () |
| Refresh request, called from anywhere.
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Widget | GetLayoutRoot () |
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void | LockControls () |
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void | UnlockControls () |
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void | UIScriptedMenu () |
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void | ~UIScriptedMenu () |
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void | SetID (int id) |
| Sets MenuID.
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override int | GetID () |
| Returns MenuID.
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void | SetWidgetAnimAlpha (Widget widget) |
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Widget | Init () |
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void | Cleanup () |
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void | OnShow () |
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void | OnHide () |
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void | Update (float timeslice) |
| Per frame update, called from engine.
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proto native void | SetFadingPanels (Widget panel0, Widget panel1, Widget panel2, Widget panel3, Widget panel4) |
| Refresh request, called from anywhere.
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bool | OnClick (Widget w, int x, int y, int button) |
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bool | OnModalResult (Widget w, int x, int y, int code, int result) |
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bool | OnDoubleClick (Widget w, int x, int y, int button) |
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bool | OnSelect (Widget w, int x, int y) |
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bool | OnItemSelected (Widget w, int x, int y, int row, int column, int oldRow, int oldColumn) |
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bool | OnFocus (Widget w, int x, int y) |
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bool | OnFocusLost (Widget w, int x, int y) |
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bool | OnMouseEnter (Widget w, int x, int y) |
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bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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bool | OnMouseWheel (Widget w, int x, int y, int wheel) |
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bool | OnController (Widget w, int control, int value) |
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bool | OnKeyDown (Widget w, int x, int y, int key) |
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bool | OnKeyUp (Widget w, int x, int y, int key) |
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bool | OnKeyPress (Widget w, int x, int y, int key) |
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bool | OnChange (Widget w, int x, int y, bool finished) |
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bool | OnDrag (Widget w, int x, int y) |
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bool | OnDragging (Widget w, int x, int y, Widget reciever) |
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bool | OnDraggingOver (Widget w, int x, int y, Widget reciever) |
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bool | OnDrop (Widget w, int x, int y, Widget reciever) |
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bool | OnDropReceived (Widget w, int x, int y, Widget reciever) |
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bool | OnEvent (EventType eventType, Widget target, int parameter0, int parameter1) |
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ScriptedWidgetEventHandler | GetContextMenu () |
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bool | OnXboxEvent (int xboxEvent) |
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void | OnRPC (ParamsReadContext ctx) |
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void | OnRPCEx (int rpc_type, ParamsReadContext ctx) |
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void | InitNoteWrite (EntityAI paper, EntityAI pen, string text="") |
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void | InitNoteRead (string text="") |
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void | InitMapItem (EntityAI item) |
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void | LoadMapMarkers () |
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bool | IsHandlingPlayerDeathEvent () |
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void | OnPlayerDeath () |
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