PC Stable Documentation
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represents action executed on transition just between OnExit from old state and OnEntry to new state More...
Private Member Functions | |
void | Action (WeaponEventBase e) |
void | WeaponActionDryFire (Weapon_Base w=NULL) |
override void | Action (WeaponEventBase e) |
void | WeaponActionDryDryFire (Weapon_Base w=NULL) |
override void | Action (WeaponEventBase e) |
Private Attributes | |
protected Weapon_Base | m_weapon |
represents action executed on transition just between OnExit from old state and OnEntry to new state
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References m_weapon.
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inlineprivate |
References m_weapon.
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private |