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HelicopterAuto Class Reference

Private Member Functions

void HelicopterScript ()
 
override void EOnPostSimulate (IEntity other, float timeSlice)
 
bool OnBeforeEngineStart ()
 
void OnEngineStart ()
 Gets called everytime the engine starts.
 
void OnEngineStop ()
 Gets called everytime the engine stops.
 

Detailed Description

Base script class for helicopters.

Member Function Documentation

◆ EOnPostSimulate()

override void EOnPostSimulate ( IEntity  other,
float  timeSlice 
)
inlineprivate

◆ HelicopterScript()

void HelicopterScript ( )
inlineprivate

◆ OnBeforeEngineStart()

bool OnBeforeEngineStart ( )
inlineprivate

Gets called everytime the game wants to start the engine. This callback is called on server only.

Returns
true if the engine can start, false otherwise.

◆ OnEngineStart()

void OnEngineStart ( )
inlineprivate

Gets called everytime the engine starts.

◆ OnEngineStop()

void OnEngineStop ( )
inlineprivate

Gets called everytime the engine stops.


The documentation for this class was generated from the following file: