Data Structures | |
class | DetachActionData |
Functions | |
void | ActionDetach () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override | GetInputType () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecute (ActionData action_data) |
override void | CreateAndSetupActionCallback (ActionData action_data) |
Variables | |
DetachActionData | m_ItemName = "" |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References ItemBase::IsTakeable().
void ActionDetach | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
Referenced by ActionConstructor::RegisterActions(), InventoryItemSuper::SetActions(), CarDoor::SetActions(), ItemBase::SetActions(), SetActions(), Edible_Base::SetActions(), EyeMask_ColorBase::SetActions(), FryingPan::SetActions(), Roadflare::SetActions(), TripodBase::SetActions(), VehicleBattery::SetActions(), and WoodenStick::SetActions().
override void CreateAndSetupActionCallback | ( | ActionData | action_data | ) |
override void CreateConditionComponents | ( | ) |
override GetInputType | ( | ) |
override bool HasProgress | ( | ) |
override bool HasProneException | ( | ) |
override void OnExecute | ( | ActionData | action_data | ) |
DetachActionData m_ItemName = "" |
Referenced by GetItemName(), PluginRecipesManagerBase::MatchItems(), and RadialQuickbarItem().