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ActionDetach.c File Reference

Data Structures

class  DetachActionData
 

Functions

void ActionDetach ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecute (ActionData action_data)
 
override void CreateAndSetupActionCallback (ActionData action_data)
 

Variables

DetachActionData m_ItemName = ""
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionDetach()

◆ CreateAndSetupActionCallback()

override void CreateAndSetupActionCallback ( ActionData  action_data)

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ HasProgress()

override bool HasProgress ( )

◆ HasProneException()

override bool HasProneException ( )

◆ OnExecute()

Variable Documentation

◆ m_ItemName