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| void | ActionBuildShelter () |
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| void | ~ActionBuildShelter () |
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| override void | CreateConditionComponents () |
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| override string | GetText () |
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| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | CanBeUsedLeaning () |
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| override | GetInputType () |
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| override bool | UseMainItem () |
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| override bool | HasProgress () |
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| override bool | HasAlternativeInterrupt () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| override ActionData | CreateActionData () |
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| override bool | ActionConditionContinue (ActionData action_data) |
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| override void | OnStart (ActionData action_data) |
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| override void | OnStartClient (ActionData action_data) |
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| override void | OnStartAnimationLoopClient (ActionData action_data) |
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| override void | OnEnd (ActionData action_data) |
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| override void | OnEndClient (ActionData action_data) |
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| override void | OnFinishProgressServer (ActionData action_data) |
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| override void | OnFinishProgressClient (ActionData action_data) |
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| void | DetermineConstructionSounds (ActionData action_data) |
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| void | PlayActionStartSound (ActionData action_data) |
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| void | PlayActionLoopSound (ActionData action_data) |
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| void | StopActionLoopSound () |
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| void | DestroyActionLoopSound () |
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| void | PlayActionFinishSound (ActionData action_data) |
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| override string | GetSoundCategory (ActionData action_data) |
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◆ ActionBuildShelter()
◆ ~ActionBuildShelter()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBeUsedLeaning()
| override bool CanBeUsedLeaning |
( |
| ) |
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inlineprivate |
◆ CreateActionData()
◆ CreateConditionComponents()
| override void CreateConditionComponents |
( |
| ) |
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inlineprivate |
◆ DestroyActionLoopSound()
| void DestroyActionLoopSound |
( |
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inlineprivate |
◆ DetermineConstructionSounds()
| void DetermineConstructionSounds |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ GetInputType()
| override GetInputType |
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inlineprivate |
◆ GetSoundCategory()
◆ GetText()
◆ HandleReciveData()
| override void HandleReciveData |
( |
ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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) |
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inlineprivate |
◆ HasAlternativeInterrupt()
| override bool HasAlternativeInterrupt |
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| ) |
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inlineprivate |
◆ HasProgress()
| override bool HasProgress |
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| ) |
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inlineprivate |
◆ OnActionInfoUpdate()
◆ OnEnd()
◆ OnEndClient()
| override void OnEndClient |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ OnFinishProgressClient()
| override void OnFinishProgressClient |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ OnFinishProgressServer()
| override void OnFinishProgressServer |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ OnStart()
◆ OnStartAnimationLoopClient()
| override void OnStartAnimationLoopClient |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ OnStartClient()
| override void OnStartClient |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ PlayActionFinishSound()
| void PlayActionFinishSound |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ PlayActionLoopSound()
| void PlayActionLoopSound |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ PlayActionStartSound()
| void PlayActionStartSound |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ ReadFromContext()
◆ SetupAction()
◆ StopActionLoopSound()
| void StopActionLoopSound |
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| ) |
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inlineprivate |
◆ UseMainItem()
| override bool UseMainItem |
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| ) |
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inlineprivate |
◆ WriteToContext()
◆ m_BuildLoopSound
◆ m_SoundsetBuildFinish
◆ m_SoundsetBuildLoop
◆ m_SoundsetBuildStart
The documentation for this class was generated from the following file: