Data Structures | |
| class | Backlit |
| Backlit effect class. More... | |
| const int EUAB_CAR_CRASH = 106 |
| const int EUAB_CAR_ENTER = 104 |
| const int EUAB_CAR_LEAVE = 105 |
| const int EUAB_CAR_OFF = 100 |
| const int EUAB_CAR_ON_LIGHTS = 102 |
| const int EUAB_CAR_ON_NOLIGHTS = 101 |
| const int EUAB_CAR_STARTING = 103 |
| const int EUAB_LOGO_CONNECTING = 11 |
| const int EUAB_LOGO_DAYZ = 10 |
| const int EUAB_MENU_BROWSER = 20 |
| const int EUAB_MENU_KEYBINDING = 22 |
| const int EUAB_MENU_MAIN = 21 |
| const int EUAB_MENU_OPTIONS = 23 |
| const int EUAB_MODE_CHEMLIGHT = 321 |
| const int EUAB_MODE_DAY_FOGGY = 303 |
| const int EUAB_MODE_DAY_NICE = 305 |
| const int EUAB_MODE_DAY_OVERCAST = 304 |
| const int EUAB_MODE_EVENING_BAD = 306 |
| const int EUAB_MODE_EVENING_GOOD = 307 |
| const int EUAB_MODE_FLASHLIGHT = 320 |
| const int EUAB_MODE_MORNING_BAD = 301 |
| const int EUAB_MODE_MORNING_GOOD = 302 |
| const int EUAB_MODE_NIGHT = 300 |
| const int EUAB_OFF = 0 |
| const int EUAB_OVERLAY_CONTROLS = 401 |
| const int EUAB_OVERLAY_NONE = 400 |
| const int EUAB_OVERLAY_STATUS = 402 |
| const int EUAB_OVERLAY_VON = 403 |
| const int EUAB_PLR_CONSUME = 205 |
| const int EUAB_PLR_CRAFTING = 206 |
| const int EUAB_PLR_DEAD = 209 |
| const int EUAB_PLR_EMOTE = 207 |
| const int EUAB_PLR_HITBY = 204 |
| const int EUAB_PLR_RUN = 201 |
| const int EUAB_PLR_SPRINT = 202 |
| const int EUAB_PLR_SWIM = 203 |
| const int EUAB_PLR_UNCONSCIOUS = 208 |
| const int EUAB_PLR_WALK = 200 |
| const int EUABACKLIT_2 = 2 |
| const int EUABACKLIT_3 = 3 |
| const int EUABACKLIT_FADEIN_FAST = 7 |
| const int EUABACKLIT_FADEIN_SLOW = 6 |
| const int EUABACKLIT_FADEOUT_FAST = 5 |
| const int EUABACKLIT_FADEOUT_SLOW = 4 |
Referenced by Backlit::KeybindingShow().
| const int EUABACKLIT_NONE = 0 |
Input backlit type.
Referenced by Backlit::RefreshVehicleLayout().
| const int EUABACKLIT_ON = 1 |
| const int EUABLAYER_3 = 3 |
| const int EUABLAYER_6 = 6 |
| const int EUABLAYER_ALL = 0 |
Input layer type.
Referenced by Backlit::KeybindingClear(), Backlit::MainMenu_OnHide(), Backlit::MainMenu_OnShow(), Backlit::OnEnterCar(), Backlit::OnLeaveCar(), and Backlit::UpdatePlayer().
| const int EUABLAYER_CAR = 4 |
Referenced by Backlit::RefreshVehicleLayout().
| const int EUABLAYER_CUSTOM = 7 |
Referenced by Backlit::UpdatePlayer().
| const int EUABLAYER_HINTKEY = 1 |
Referenced by Backlit::HintClear(), and Backlit::HintShow().
| const int EUABLAYER_HUMAN = 5 |
Referenced by Backlit::VisualiseBlood(), and Backlit::VisualiseHealth().
| const int EUABLAYER_LOADING = 8 |
Referenced by Backlit::LoadingAnim().
| const int EUABLAYER_MENU = 9 |
| const int EUABLAYER_VISKEY = 2 |
Referenced by Backlit::KeybindingShow().