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SHumanCommandSwimSettings Class Reference

Private Member Functions

private void SHumanCommandSwimSettings ()
 
private void ~SHumanCommandSwimSettings ()
 

Private Attributes

float m_fAlignIdleTimeout
 
float m_fAlignIdleMaxChanged
 align filters in idle, slow, fast
 
float m_fAlignSlowTimeout
 
float m_fAlignSlowMaxChanged
 
float m_fAlignFastTimeout
 
float m_fAlignFastMaxChanged
 
float m_fMovementSpeed
 
float m_fMovementSpeedFltTime
 
float m_fMovementSpeedFltMaxChange
 
float m_fWaterLevelSwim
 when swimming - entity position depth (1.4 m)
 
float m_fWaterLevelIn
 when entering water - what level cases swimming (1.5m)
 
float m_fWaterLevelOut
 what water level causes to stop swimming (1.2m)
 
float m_fToCrouchLevel
 when to crouch
 
float m_fToErectLevel
 when to stand
 

Constructor & Destructor Documentation

◆ SHumanCommandSwimSettings()

private void SHumanCommandSwimSettings ( )
inlineprivate

◆ ~SHumanCommandSwimSettings()

private void ~SHumanCommandSwimSettings ( )
inlineprivate

Field Documentation

◆ m_fAlignFastMaxChanged

float m_fAlignFastMaxChanged
private

◆ m_fAlignFastTimeout

float m_fAlignFastTimeout
private

◆ m_fAlignIdleMaxChanged

float m_fAlignIdleMaxChanged
private

align filters in idle, slow, fast

◆ m_fAlignIdleTimeout

float m_fAlignIdleTimeout
private

◆ m_fAlignSlowMaxChanged

float m_fAlignSlowMaxChanged
private

◆ m_fAlignSlowTimeout

float m_fAlignSlowTimeout
private

◆ m_fMovementSpeed

float m_fMovementSpeed
private

◆ m_fMovementSpeedFltMaxChange

float m_fMovementSpeedFltMaxChange
private

◆ m_fMovementSpeedFltTime

float m_fMovementSpeedFltTime
private

◆ m_fToCrouchLevel

float m_fToCrouchLevel
private

◆ m_fToErectLevel

float m_fToErectLevel
private

◆ m_fWaterLevelIn

float m_fWaterLevelIn
private

when entering water - what level cases swimming (1.5m)

Referenced by CheckWaterLevel().

◆ m_fWaterLevelOut

float m_fWaterLevelOut
private

what water level causes to stop swimming (1.2m)

Referenced by DayZPlayerImplementSwimming::HandleSwimming().

◆ m_fWaterLevelSwim

float m_fWaterLevelSwim
private

when swimming - entity position depth (1.4 m)


The documentation for this class was generated from the following file: