◆ InitServer()
  
  
      
        
          | override void InitServer  | 
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◆ ValidateServer()
  
  
      
        
          | override bool ValidateServer  | 
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◆ ConstructionData
◆ HologramData
!! all member variables must correspond with the cfggameplay.json file contents !!!! 
Referenced by CfgGameplayHandler::GetDisableColdAreaPlacementCheck(), CfgGameplayHandler::GetDisableHeightPlacementCheck(), CfgGameplayHandler::GetDisableIsBaseViableCheck(), CfgGameplayHandler::GetDisableIsClippingRoofCheck(), CfgGameplayHandler::GetDisableIsCollidingAngleCheck(), CfgGameplayHandler::GetDisableIsCollidingBBoxCheck(), CfgGameplayHandler::GetDisableIsCollidingGPlotCheck(), CfgGameplayHandler::GetDisableIsCollidingPlayerCheck(), CfgGameplayHandler::GetDisableIsInTerrainCheck(), CfgGameplayHandler::GetDisableIsPlacementPermittedCheck(), CfgGameplayHandler::GetDisableIsUnderwaterCheck(), and CfgGameplayHandler::GetDisallowedTypesInUnderground().
 
 
The documentation for this class was generated from the following file: