DayZ Scripts
PC Stable Documentation
 
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Noise.c File Reference

Data Structures

class  NoiseSystem
 

Functions

class NoiseSystem NoiseParams ()
 
private void NoiseSystem ()
 
private void ~NoiseSystem ()
 
proto void AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto void AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto void AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
 Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
 
proto native void Load (string noise_name)
 
proto native void LoadFromPath (string noise_path)
 

Function Documentation

◆ AddNoise()

proto void AddNoise ( EntityAI  source_entity,
NoiseParams  noise_params,
float  external_strenght_multiplier = 1.0 
)

◆ AddNoisePos()

proto void AddNoisePos ( EntityAI  source_entity,
vector  pos,
NoiseParams  noise_params,
float  external_strenght_multiplier = 1.0 
)

◆ AddNoiseTarget()

proto void AddNoiseTarget ( vector  pos,
float  lifetime,
NoiseParams  noise_params,
float  external_strength_multiplier = 1.0 
)

Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.

◆ Load()

proto native void Load ( string  noise_name)

◆ LoadFromPath()

proto native void LoadFromPath ( string  noise_path)

◆ NoiseParams()

◆ NoiseSystem()

private void NoiseSystem ( )

◆ ~NoiseSystem()

private void ~NoiseSystem ( )