PC Stable Documentation
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Private Member Functions | |
void | ActionOpenFence () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Private Attributes | |
ref NoiseParams | m_NoisePar |
const string | SELECTION_INTERACT = "gate_interact" |
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inlineprivate |
References AnimatedActionBase::m_CommandUID, ActionBase::m_StanceMask, and ActionBase::m_Text.
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inlineprivate |
References SELECTION_INTERACT.
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
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inlineprivate |
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private |
Referenced by OnEndServer().
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private |
Referenced by ActionCondition().