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ActionOpenFence Class Reference

Private Member Functions

void ActionOpenFence ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Private Attributes

ref NoiseParams m_NoisePar
 
const string SELECTION_INTERACT = "gate_interact"
 

Constructor & Destructor Documentation

◆ ActionOpenFence()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References SELECTION_INTERACT.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)
inlineprivate

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

Field Documentation

◆ m_NoisePar

ref NoiseParams m_NoisePar
private

Referenced by OnEndServer().

◆ SELECTION_INTERACT

const string SELECTION_INTERACT = "gate_interact"
private

Referenced by ActionCondition().


The documentation for this class was generated from the following file: