PC Stable Documentation
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contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More...
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void | InitServer () |
Obsolete, 'InitServer' on individual json items is now called centrally. | |
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int | version = -1 |
ref ITEM_GeneralData | GeneralData = new ITEM_GeneralData |
!! all member variables must correspond with the cfggameplay.json file contents !!!! | |
ref ITEM_PlayerData | PlayerData = new ITEM_PlayerData |
ref ITEM_WorldData | WorldsData = new ITEM_WorldData |
ref ITEM_BaseBuildingData | BaseBuildingData = new ITEM_BaseBuildingData |
ref ITEM_UIData | UIData = new ITEM_UIData |
ref ITEM_MapData | MapData = new ITEM_MapData |
ref ITEM_VehicleData | VehicleData = new ITEM_VehicleData |
contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg
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Obsolete, 'InitServer' on individual json items is now called centrally.
Referenced by CfgGameplayHandler::LoadData().
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Referenced by CfgGameplayHandler::GetDisableColdAreaPlacementCheck(), CfgGameplayHandler::GetDisableDistanceCheck(), CfgGameplayHandler::GetDisableHeightPlacementCheck(), CfgGameplayHandler::GetDisableIsBaseViableCheck(), CfgGameplayHandler::GetDisableIsClippingRoofCheck(), CfgGameplayHandler::GetDisableIsCollidingAngleCheck(), CfgGameplayHandler::GetDisableIsCollidingBBoxCheck(), CfgGameplayHandler::GetDisableIsCollidingCheck(), CfgGameplayHandler::GetDisableIsCollidingGPlotCheck(), CfgGameplayHandler::GetDisableIsCollidingPlayerCheck(), CfgGameplayHandler::GetDisableIsInTerrainCheck(), CfgGameplayHandler::GetDisableIsPlacementPermittedCheck(), CfgGameplayHandler::GetDisableIsUnderwaterCheck(), CfgGameplayHandler::GetDisablePerformRoofCheck(), and CfgGameplayHandler::GetDisallowedTypesInUnderground().
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!! all member variables must correspond with the cfggameplay.json file contents !!!!
Referenced by CfgGameplayHandler::GetDisableBaseDamage(), CfgGameplayHandler::GetDisableContainerDamage(), CfgGameplayHandler::GetDisableRespawnDialog(), and CfgGameplayHandler::GetDisableRespawnInUnconsciousness().
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Referenced by CfgGameplayHandler::GetAllowRefillSpeedModifier(), CfgGameplayHandler::GetAllowStaminaAffectInertia(), CfgGameplayHandler::GetDisable2dMap(), CfgGameplayHandler::GetDisablePersonalLight(), CfgGameplayHandler::GetHealthDepletionSpeed(), CfgGameplayHandler::GetHoldBreathStaminaModifier(), CfgGameplayHandler::GetMeleeStaminaModifier(), CfgGameplayHandler::GetMovementRotationSpeedJog(), CfgGameplayHandler::GetMovementRotationSpeedSprint(), CfgGameplayHandler::GetMovementTimeToSprint(), CfgGameplayHandler::GetMovementTimeToStrafeJog(), CfgGameplayHandler::GetMovementTimeToStrafeSprint(), CfgGameplayHandler::GetObstacleTraversalStaminaModifier(), CfgGameplayHandler::GetPlayerSpawnGearPresetFiles(), CfgGameplayHandler::GetShockDepletionSpeed(), CfgGameplayHandler::GetShockRefillSpeedConscious(), CfgGameplayHandler::GetShockRefillSpeedUnconscious(), CfgGameplayHandler::GetSprintLadderStaminaModifier(), CfgGameplayHandler::GetSprintStaminaModifierCro(), CfgGameplayHandler::GetSprintStaminaModifierErc(), CfgGameplayHandler::GetSprintSwimmingStaminaModifier(), CfgGameplayHandler::GetStaminaDepletionSpeed(), CfgGameplayHandler::GetStaminaKgToStaminaPercentPenalty(), CfgGameplayHandler::GetStaminaMax(), CfgGameplayHandler::GetStaminaMinCap(), CfgGameplayHandler::GetStaminaWeightLimitThreshold(), CfgGameplayHandler::GetWeaponObstructionModeDynamic(), and CfgGameplayHandler::GetWeaponObstructionModeStatic().
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Referenced by CfgGameplayHandler::GetHitIndicationBreakPoint(), CfgGameplayHandler::GetHitIndicationIndicatorColor(), CfgGameplayHandler::GetHitIndicationMaxDuration(), CfgGameplayHandler::GetHitIndicationMode(), CfgGameplayHandler::GetHitIndicationOverrideEnabled(), CfgGameplayHandler::GetHitIndicationPPEEnabled(), CfgGameplayHandler::GetHitIndicationScatter(), CfgGameplayHandler::GetHitIndicationTypeID(), and CfgGameplayHandler::GetUse3DMap().
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Referenced by CfgGameplayHandler::GetBoatDecayMultiplier().
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