Data Structures | |
| class | CfgGameplayJson |
| contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More... | |
| class | ITEM_DataBase |
| class | ITEM_PlayerData |
| class | ITEM_ShockHandlingData |
| class | ITEM_StaminaData |
| class | ITEM_MovementData |
| class | ITEM_BaseBuildingData |
| class | ITEM_HologramData |
| class | ITEM_ConstructionData |
| class | ITEM_UIData |
| data for UI, in-game HUD, and similar More... | |
| class | ITEM_HitIndicationData |
| class | ITEM_MapData |
| class | ITEM_VehicleData |
Enumerations | |
| enum | EWeaponObstructionMode |
Functions | |
| void | ITEM_DataBase () |
| bool | ValidateServer () |
| void ITEM_DataBase | ( | ) |
References disableBaseDamage, disableContainerDamage, disableRespawnDialog, GetGame(), and CGame::ServerConfigGetInt().
| override bool ValidateServer | ( | ) |
| bool allowStaminaAffectInertia = 1 |
| ALWAYS = 2 |
| bool disableBaseDamage |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Referenced by ITEM_DataBase().
| bool disableContainerDamage |
Referenced by ITEM_DataBase().
| @ DISABLED = 0 |
| bool disableRespawnDialog |
Referenced by ITEM_DataBase().
| bool disableRespawnInUnconsciousness |
| bool displayNavInfo = true |
| bool displayPlayerPosition = false |
| EWeaponObstructionMode dynamicMode = EWeaponObstructionMode.ENABLED |
Referenced by Weapon::UseWeaponObstruction().
| ENABLED = 1 |
| float healthDepletionSpeed = 10 |
| bool ignoreMapOwnership = false |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
| bool ignoreNavItemsOwnership = false |
| ITEM_VehicleData InitServer |
| int lightingConfig |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
| ref TStringArray playerRestrictedAreaFiles |
| float rotationSpeedJog = 0.15 |
| float rotationSpeedSprint = 0.15 |
| float shockDepletionSpeed = 10 |
| float staminaDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
| EWeaponObstructionMode staticMode = EWeaponObstructionMode.ENABLED |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Referenced by Weapon::UseWeaponObstruction().
| float timeToSprint = 0.45 |
| float timeToStrafeJog = 0.1 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
| float timeToStrafeSprint = 0.3 |
| ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} |