Data Structures | |
class | BoxCollidingParams |
Class that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy. More... | |
class | array |
Result for an object found in CGame.IsBoxCollidingGeometryProxy. More... | |
Typedefs | |
typedef array< ref BoxCollidingResult > | ProxyInfoArray |
Variables | |
class BoxCollidingParams | component |
ComponentInfo for BoxCollidingResult. | |
vector | componentMin |
Component min in world space. | |
vector | componentMax |
Component max in world space. | |
vector | componentCenter |
Component center in world space. | |
float | componentRadius |
Radius of bounding box. | |
typedef array<ref BoxCollidingResult> ProxyInfoArray |
class BoxCollidingParams component |
ComponentInfo for BoxCollidingResult.
Component index
Referenced by BleedingSourcesManagerBase::AttemptAddBleedingSource(), DayZCreatureAI::EEHitBy(), Entity::EEHitBy(), EntityAI::EEHitBy(), DayZInfected::EEHitBy(), DayZPlayer::EEHitBy(), InventoryItem::EEHitBy(), BroomBase::EEHitBy(), ManBase::EEHitBy(), BoatScript::EEHitBy(), EEHitBy(), DayZInfected::EEHitByRemote(), EEHitByRemote(), ManBase::EEHitByRemote(), DayZCreatureAI::FindComponentDirectionOffset(), GetDamageZoneFromComponentName(), PluginBase::GetHitMessage(), TentBase::HandleCamoNetAttachment(), RainProcurementHandler::HandleChangedComponents(), ItemBase::HandleOpeningsPhysics(), ItemBase::HandleOpeningsVisuals(), PluginBase::PlayerHitBy(), BleedingSourcesManagerBase::ProcessHit(), RainProcurementHandler::QueueStart(), RainProcurementHandler::QueueStop(), RandomizeSignalValues(), and RollNextResultChance().
float componentRadius |
Radius of bounding box.