Data Structures | |
| class | TotalDamageResult |
Typedefs | |
| typedef map< string, ref array< string > > | DamageZoneMap |
Enumerations | |
| enum | DamageType |
| exposed from C++ (do not change) More... | |
Functions | |
| enum DamageType | CloseCombatDamage (EntityAI source, Object targetObject, int targetComponentIndex, string ammoTypeName, vector worldPos, int directDamageFlags=ProcessDirectDamageFlags.ALL_TRANSFER) |
| static proto native void | CloseCombatDamageName (EntityAI source, Object targetObject, string targetComponentName, string ammoTypeName, vector worldPos, int directDamageFlags=ProcessDirectDamageFlags.ALL_TRANSFER) |
| static proto native void | ExplosionDamage (EntityAI source, Object directHitObject, string ammoTypeName, vector worldPos, int damageType) |
| static bool | GetDamageZoneMap (EntityAI entity, out DamageZoneMap zoneMap) |
| static bool | GetDamageZoneFromComponentName (notnull EntityAI entity, string component, out string damageZone) |
| Returns damage zone to which the named component belongs. | |
| static bool | GetComponentNamesFromDamageZone (notnull EntityAI entity, string damageZone, out array< string > componentNames) |
| static string | GetDamageDisplayName (EntityAI entity, string zone) |
| static void | ResetAllZones (EntityAI entity) |
Variables | |
| CLOSE_COMBAT | |
| FIRE_ARM | |
| EXPLOSION | |
| STUN | |
| CUSTOM | |
| typedef map<string,ref array<string> > DamageZoneMap |
| enum DamageType |
exposed from C++ (do not change)
| enum DamageType CloseCombatDamage | ( | EntityAI | source, |
| Object | targetObject, | ||
| int | targetComponentIndex, | ||
| string | ammoTypeName, | ||
| vector | worldPos, | ||
| int | directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER |
||
| ) |
|
static |
|
static |
|
static |
References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, CGame::ConfigGetTextArray(), string::Format(), GetGame(), and path.
References string::Hash().
|
static |
Returns damage zone to which the named component belongs.
References component, and string::ToLower().
|
static |
References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, CGame::ConfigGetTextArray(), string::Format(), GetGame(), and path.
|
static |
| CLOSE_COMBAT |
| CUSTOM |
| EXPLOSION |
| FIRE_ARM |
| STUN |