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| void | ActionGetOutTransport () |
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| override ActionData | CreateActionData () |
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| override void | CreateConditionComponents () |
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| override | GetInputType () |
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| override bool | HasProgress () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| void | ProcessGetOutTransportActionData (Transport veh, GetOutTransportActionData got_action_data) |
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| override void | OnStart (ActionData action_data) |
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| override void | OnStartServer (ActionData action_data) |
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| override void | OnUpdate (ActionData action_data) |
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| override bool | CanBeUsedInRestrain () |
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| override bool | CanBeUsedInVehicle () |
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| override bool | HasTarget () |
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| override int | GetActionCategory () |
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| override void | OnEnd (ActionData action_data) |
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| override void | OnEndServer (ActionData action_data) |
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| void | ApplyJumpOutDmg (ActionData action_data) |
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| void | ProcessGetOutActionData (Car car, GetOutTransportActionData got_action_data) |
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| void | Unhide (PlayerBase player) |
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◆ ActionGetOutTransport()
◆ ActionCondition()
◆ ApplyJumpOutDmg()
◆ CanBeUsedInRestrain()
| override bool CanBeUsedInRestrain |
( |
| ) |
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inlineprivate |
◆ CanBeUsedInVehicle()
| override bool CanBeUsedInVehicle |
( |
| ) |
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inlineprivate |
◆ CreateActionData()
◆ CreateConditionComponents()
| override void CreateConditionComponents |
( |
| ) |
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inlineprivate |
◆ GetActionCategory()
| override int GetActionCategory |
( |
| ) |
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inlineprivate |
◆ GetInputType()
| override GetInputType |
( |
| ) |
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inlineprivate |
◆ HandleReciveData()
| override void HandleReciveData |
( |
ActionReciveData |
action_recive_data, |
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|
ActionData |
action_data |
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) |
| |
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inlineprivate |
◆ HasProgress()
| override bool HasProgress |
( |
| ) |
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inlineprivate |
◆ HasTarget()
| override bool HasTarget |
( |
| ) |
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inlineprivate |
◆ OnEnd()
◆ OnEndServer()
| override void OnEndServer |
( |
ActionData |
action_data | ) |
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inlineprivate |
◆ OnStart()
◆ OnStartServer()
| override void OnStartServer |
( |
ActionData |
action_data | ) |
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|
inlineprivate |
◆ OnUpdate()
◆ ProcessGetOutActionData()
◆ ProcessGetOutTransportActionData()
◆ ReadFromContext()
◆ SetupAction()
◆ Unhide()
◆ WriteToContext()
◆ BOAT_JUMPOUT_THRESHOLD
| protected const float BOAT_JUMPOUT_THRESHOLD = 5.0 |
|
private |
◆ CAR_JUMPOUT_THRESHOLD
| protected const float CAR_JUMPOUT_THRESHOLD = 8.0 |
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private |
◆ DMG_FACTOR
| const int DMG_FACTOR = 60 |
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private |
◆ HEALTH_HIGH_SPEED_VALUE
| const int HEALTH_HIGH_SPEED_VALUE = 70 |
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private |
◆ HEALTH_LOW_SPEED_VALUE
| const int HEALTH_LOW_SPEED_VALUE = 30 |
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private |
◆ HIGH_SPEED_VALUE
| const int HIGH_SPEED_VALUE = 30 |
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private |
◆ LOW_SPEED_VALUE
| const int LOW_SPEED_VALUE = 20 |
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private |
◆ m_DmgFactor
◆ m_ShockFactor
◆ SHOCK_FACTOR
| const int SHOCK_FACTOR = 15 |
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private |
The documentation for this class was generated from the following file: