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ActionGetOutTransport Class Reference

Private Member Functions

void ActionGetOutTransport ()
 
override ActionData CreateActionData ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
void ProcessGetOutTransportActionData (Transport veh, GetOutTransportActionData got_action_data)
 
override void OnStart (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnUpdate (ActionData action_data)
 
override bool CanBeUsedInRestrain ()
 
override bool CanBeUsedInVehicle ()
 
override bool HasTarget ()
 
override int GetActionCategory ()
 
override void OnEnd (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
void ApplyJumpOutDmg (ActionData action_data)
 
void ProcessGetOutActionData (Car car, GetOutTransportActionData got_action_data)
 
void Unhide (PlayerBase player)
 

Private Attributes

const int DMG_FACTOR = 60
 
const int SHOCK_FACTOR = 15
 
const int LOW_SPEED_VALUE = 20
 
const int HIGH_SPEED_VALUE = 30
 
protected const float CAR_JUMPOUT_THRESHOLD = 8.0
 
protected const float BOAT_JUMPOUT_THRESHOLD = 5.0
 
const int HEALTH_LOW_SPEED_VALUE = 30
 
const int HEALTH_HIGH_SPEED_VALUE = 70
 
int m_DmgFactor
 
int m_ShockFactor
 

Constructor & Destructor Documentation

◆ ActionGetOutTransport()

void ActionGetOutTransport ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ApplyJumpOutDmg()

void ApplyJumpOutDmg ( ActionData  action_data)
inlineprivate

◆ CanBeUsedInRestrain()

override bool CanBeUsedInRestrain ( )
inlineprivate

◆ CanBeUsedInVehicle()

override bool CanBeUsedInVehicle ( )
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

References AC_INTERACT.

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

◆ OnEndServer()

◆ OnStart()

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

◆ OnUpdate()

override void OnUpdate ( ActionData  action_data)
inlineprivate

References End(), and UA_START.

◆ ProcessGetOutActionData()

void ProcessGetOutActionData ( Car  car,
GetOutTransportActionData  got_action_data 
)
private

◆ ProcessGetOutTransportActionData()

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

References Serializer::Read().

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

◆ Unhide()

void Unhide ( PlayerBase  player)
private

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

Field Documentation

◆ BOAT_JUMPOUT_THRESHOLD

protected const float BOAT_JUMPOUT_THRESHOLD = 5.0
private

◆ CAR_JUMPOUT_THRESHOLD

protected const float CAR_JUMPOUT_THRESHOLD = 8.0
private

◆ DMG_FACTOR

const int DMG_FACTOR = 60
private

◆ HEALTH_HIGH_SPEED_VALUE

const int HEALTH_HIGH_SPEED_VALUE = 70
private

◆ HEALTH_LOW_SPEED_VALUE

const int HEALTH_LOW_SPEED_VALUE = 30
private

◆ HIGH_SPEED_VALUE

const int HIGH_SPEED_VALUE = 30
private

◆ LOW_SPEED_VALUE

const int LOW_SPEED_VALUE = 20
private

◆ m_DmgFactor

int m_DmgFactor
private

◆ m_ShockFactor

int m_ShockFactor
private

◆ SHOCK_FACTOR

const int SHOCK_FACTOR = 15
private

The documentation for this class was generated from the following file: