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void | ActionGetOutTransport () |
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override ActionData | CreateActionData () |
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override void | CreateConditionComponents () |
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override | GetInputType () |
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override bool | HasProgress () |
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override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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void | ProcessGetOutTransportActionData (Transport veh, GetOutTransportActionData got_action_data) |
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override void | OnStart (ActionData action_data) |
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override void | OnStartServer (ActionData action_data) |
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override void | OnUpdate (ActionData action_data) |
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override bool | CanBeUsedInRestrain () |
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override bool | CanBeUsedInVehicle () |
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override bool | HasTarget () |
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override int | GetActionCategory () |
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override void | OnEnd (ActionData action_data) |
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override void | OnEndServer (ActionData action_data) |
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void | ApplyJumpOutDmg (ActionData action_data) |
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void | ProcessGetOutActionData (Car car, GetOutTransportActionData got_action_data) |
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void | Unhide (PlayerBase player) |
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◆ ActionGetOutTransport()
◆ ActionCondition()
◆ ApplyJumpOutDmg()
◆ CanBeUsedInRestrain()
override bool CanBeUsedInRestrain |
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◆ CanBeUsedInVehicle()
override bool CanBeUsedInVehicle |
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◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ GetActionCategory()
override int GetActionCategory |
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◆ GetInputType()
override GetInputType |
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◆ HandleReciveData()
override void HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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) |
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inlineprivate |
◆ HasProgress()
override bool HasProgress |
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inlineprivate |
◆ HasTarget()
override bool HasTarget |
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inlineprivate |
◆ OnEnd()
◆ OnEndServer()
override void OnEndServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnStart()
◆ OnStartServer()
override void OnStartServer |
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ActionData |
action_data | ) |
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◆ OnUpdate()
◆ ProcessGetOutActionData()
◆ ProcessGetOutTransportActionData()
◆ ReadFromContext()
◆ SetupAction()
◆ Unhide()
◆ WriteToContext()
◆ BOAT_JUMPOUT_THRESHOLD
protected const float BOAT_JUMPOUT_THRESHOLD = 5.0 |
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◆ CAR_JUMPOUT_THRESHOLD
protected const float CAR_JUMPOUT_THRESHOLD = 8.0 |
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◆ DMG_FACTOR
const int DMG_FACTOR = 60 |
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◆ HEALTH_HIGH_SPEED_VALUE
const int HEALTH_HIGH_SPEED_VALUE = 70 |
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◆ HEALTH_LOW_SPEED_VALUE
const int HEALTH_LOW_SPEED_VALUE = 30 |
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◆ HIGH_SPEED_VALUE
const int HIGH_SPEED_VALUE = 30 |
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◆ LOW_SPEED_VALUE
const int LOW_SPEED_VALUE = 20 |
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◆ m_DmgFactor
◆ m_ShockFactor
◆ SHOCK_FACTOR
const int SHOCK_FACTOR = 15 |
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The documentation for this class was generated from the following file: