Data Structures | |
| class | ActionStartCarCB |
Functions | |
| ActionStartCarCB ActionContinuousBaseCB | ActionStartEngine () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgress (ActionData action_data) |
| override void | OnExecute (ActionData action_data) |
| override bool | CanBeUsedInVehicle () |
| override bool | HasTarget () |
| override bool | UseMainItem () |
Variables | |
| private const int | SOUND_IGNITION_DELAY = 700 |
| DEPRECATED. | |
| private const float | ROUGH_SPECIALTY_WEIGHT = 0.5 |
| static const float | MINIMUM_BATTERY_ENERGY = 5.0 |
| bool | m_BatteryCon = false |
| bool | m_SparkCon = false |
| bool | m_BeltCon = false |
| bool | m_FuelCon = false |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References HumanCommandVehicle::GetTransport().
| ActionStartCarCB ActionContinuousBaseCB ActionStartEngine | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
| override bool CanBeUsedInVehicle | ( | ) |
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
| override bool HasTarget | ( | ) |
| override void OnExecute | ( | ActionData | action_data | ) |
References HumanCommandVehicle::GetTransport().
| override void OnFinishProgress | ( | ActionData | action_data | ) |
References g_Game, and HumanCommandVehicle::GetTransport().
| override bool UseMainItem | ( | ) |
| bool m_BatteryCon = false |
| bool m_BeltCon = false |
| bool m_FuelCon = false |
| bool m_SparkCon = false |
|
static |
| private const float ROUGH_SPECIALTY_WEIGHT = 0.5 |
| private const int SOUND_IGNITION_DELAY = 700 |
DEPRECATED.